Poriik

Kazakhstan
On FACEIT since 2024 35 matches tracked 17 matches in 30 days
ELO ▲ 103
2,316
30-day peak: 2,316
Rank EU
#95,079
Kazakhstan #3,450 in Kazakhstan
Last updated:

How does Poriik play?

Rating 1.14 K/R 0.79 ADR 83.9 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 35 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 6% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 98%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 3.5
Knife kills 1 in 35 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 9x 4K, 0 aces in 35 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 93%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Poriik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 35 matches, all from the last 3 months.

Kills per round (K/R)

0.66
SepOct

Patterns

Soon this shows where Poriik loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.31 · Ancient

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
47% better than 31%
0.76 better than 57%
81.5 better than 52%
1.08 better than 64%
54% of 37 duels better than 66%
23% of 13 situations better than 12%
Dust 210
50% -
0.85 -
86.9 -
1.25-
46% of 24 duels -
40% of 10 situations -
Ancient4
100% -
0.79 -
85.9 -
1.14-
68% of 19 duels -
60% of 5 situations -
Anubis3
33% -
0.73 -
81.9 -
0.92-
71% of 7 duels -
0% of 1 situations -
Inferno3
33% -
0.84 -
84.4 -
1.21-
29% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Poriik plays

Across 35 matches Poriik averages K/R 0.79, ADR 83.9 and a rating of 1.14. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 20 of 35 matches the rating was 1.10 or higher (57%), in 13 it was below 0.90. In 35 matches with detailed stats: 9 4Ks and 0 aces. Last 30 days: 17 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.