Porek_1234

Czech Republic
On FACEIT since 2024 340 matches tracked 138 matches in 30 days
ELO ▼ 79
2,397
30-day peak: 2,503
Rank EU
#74,446
Czech Republic #601 in Czech Republic
Last updated:

How does Porek_1234 play?

Rating 1.10 K/R 0.80 ADR 86.8 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 340 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 54%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 3.2
Knife kills 1 in 340 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 76%
MVPs per match 2.6+0.2 · Ø 2.4 better than 77%
4Ks and aces 68x 4K, 7 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 36%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +58
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −7.7, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.79 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −93 ELO
64 matches · 41% win rate
On Ancient −28 ELO
69 matches · 57% win rate
Between 12:00 and 18:00 −52 ELO, win rate 45%
On Mondays −10 ELO, win rate 40%

Porek_1234 loses the most ELO on Dust 2: −93 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 73 · Ancient

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient69
57% better than 66%
0.85 better than 90%
93.8 better than 94%
1.19 better than 91%
54% of 350 duels better than 66%
35% of 46 situations better than 43%
Anubis64
53% right on the average
0.81 better than 80%
88.7 better than 83%
1.14 better than 81%
52% of 319 duels right on the average
41% of 34 situations better than 57%
Dust 264
41% better than 14%
0.75 better than 54%
80.5 better than 46%
1.03 better than 48%
47% of 273 duels better than 26%
38% of 34 situations right on the average
Mirage59
63% better than 86%
0.78 better than 67%
84.3 better than 67%
1.10 better than 70%
49% of 268 duels better than 35%
48% of 29 situations better than 77%
Inferno42
52% better than 45%
0.75 better than 45%
84.4 better than 57%
1.01 better than 30%
48% of 221 duels better than 25%
50% of 22 situations better than 76%
Nuke24
38% better than 7%
0.87 better than 90%
89.7 better than 83%
1.20 better than 88%
58% of 132 duels better than 77%
35% of 23 situations better than 43%
Cache16
19% -
0.74 -
83.3 -
0.96-
45% of 77 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Porek_1234 plays

Across 340 matches Porek_1234 averages K/R 0.80, ADR 86.8 and a rating of 1.10. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 57% headshots. The strongest map is Mirage with a 63% win rate in 59 matches. In 155 of 340 matches the rating was 1.10 or higher (46%), in 127 it was below 0.90. In 274 matches with detailed stats: 68 4Ks and 7 aces. Best month by rating: June 2026 at 1.23. Porek_1234 loses the most ELO on Dust 2 (−93 ELO, win rate 41%). Things go best on Mirage (+132 ELO, win rate 63%). Improved over the last three months: Headshots +4 pp, ELO +58. Got weaker: K/R −0.08, Rating −0.11, ADR −7.7, Win rate −8 pp. Last 30 days: 138 matches, win rate 51%, net ELO −146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.