PorcoRosso

Italy
On FACEIT since 2017 574 matches tracked 52 matches in 30 days
ELO ▼ 222
3,064
30-day peak: 3,309
Rank SEA ▲ 69 places
#120
Italy #1 in Italy
30 days · prev. #189 · best #108
Last updated:

How does PorcoRosso play?

Rating 1.04 (from 395 matches) K/R 0.75 ADR 79.8 from 574 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 395 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (53%).

Headshot rate 40%−13 pp · Ø 53% better than 3%
AWP share of kills 30%+18 pp · Ø 12% better than 92%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.6 from the last 395
Knife kills 2 in 395 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 35%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 47x 4K, 1 ace in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +61
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.09, ADR −4.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +57 ELO
70 matches · 44% win rate
In match 3 of the day +72 ELO
54 matches · 44% win rate
Between 0:00 and 6:00 −76 ELO, win rate 34%
On Saturdays +66 ELO, win rate 41%

PorcoRosso loses the most ELO in match 1 of the day: +57 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.39 · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage171
53% better than 42%
0.75 better than 44%
80.5 better than 41%
1.05 better than 44%
54% of 605 duels better than 58%
24% of 90 situations better than 11%
Dust 298
54% better than 46%
0.72 better than 32%
75.6 better than 18%
1.03 better than 35%
53% of 393 duels right on the average
39% of 69 situations better than 49%
Ancient89
44% better than 15%
0.74 better than 40%
80.3 better than 39%
1.02 better than 35%
52% of 344 duels better than 46%
41% of 56 situations better than 57%
Anubis19
47% better than 23%
0.70 better than 24%
76.1 better than 21%
0.99 better than 26%
48% of 82 duels better than 25%
33% of 12 situations better than 36%
Vertigo7
71% -
0.80 -
82.3 -
1.09-
48% of 27 duels -
0% of 4 situations -
Inferno6
50% -
0.77 -
85.3 -
1.04-
56% of 18 duels -
100% of 1 situations -
Nuke3
33% -
0.69 -
70.8 -
0.89-
29% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PorcoRosso plays

Across 574 matches PorcoRosso averages K/R 0.75 and ADR 79.8; the rating across the 395 rated matches is 1.04. Most room to improve: Headshot rate at 40%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 40% headshots. The strongest map is Dust 2 with a 54% win rate in 98 matches. In 160 of 395 matches the rating was 1.10 or higher (41%), in 142 it was below 0.90. In 317 matches with detailed stats: 47 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. PorcoRosso loses the most ELO in match 1 of the day (+57 ELO, win rate 44%). Things go best on Mirage (+592 ELO, win rate 53%). Match no. 2 of the day goes best: 60% win rate, +149 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +61. Got weaker: K/R −0.04, Rating −0.09, ADR −4.0. Last 30 days: 52 matches, win rate 37%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.