Popi8

Croatia
On FACEIT since 2024 314 matches tracked 118 matches in 30 days
ELO ▲ 189
2,981
30-day peak: 2,991
Rank EU ▲ 630 places
#8,591
Croatia #21 in Croatia
30 days · prev. #9,221 · best #8,384
Last updated:

How does Popi8 play?

Rating 1.04 K/R 0.73 ADR 78.2 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 306 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9
Knife kills 1 in 306 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 45x 4K, 5 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 52%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +69
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −4.5, Headshots −6 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Slightly below the average (0.75).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −161 ELO
64 matches · 50% win rate
From match 5 of the day +14 ELO
95 matches · 47% win rate

Popi8 loses the most ELO on Ancient: −161 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 1.95 · Vertigo
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
53% right on the average
0.70 better than 24%
77.9 better than 29%
0.99 better than 27%
51% of 306 duels better than 42%
50% of 56 situations better than 82%
Ancient64
50% better than 38%
0.74 better than 41%
78.3 better than 28%
1.04 better than 46%
57% of 226 duels better than 77%
40% of 48 situations better than 55%
Anubis61
54% better than 51%
0.72 better than 34%
75.9 better than 20%
1.07 better than 55%
51% of 185 duels better than 43%
42% of 45 situations better than 59%
Cache38
45% better than 17%
0.76 better than 41%
81.5 better than 37%
1.07 better than 41%
54% of 142 duels better than 46%
14% of 35 situations better than 6%
Nuke19
53% better than 39%
0.73 better than 32%
81.4 better than 44%
1.02 better than 32%
51% of 79 duels better than 39%
36% of 14 situations better than 41%
Inferno18
44% better than 13%
0.74 better than 33%
77.8 better than 20%
1.07 better than 39%
43% of 51 duels better than 5%
38% of 8 situations better than 47%
Dust 214
79% -
0.70 -
72.9 -
1.07-
46% of 37 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Popi8 plays

Across 306 matches Popi8 averages K/R 0.73, ADR 78.2 and a rating of 1.04. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 58% headshots. The strongest map is Dust 2 with a 79% win rate in 14 matches. In 120 of 306 matches the rating was 1.10 or higher (39%), in 109 it was below 0.90. In 244 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: July 2026 at 1.08. Popi8 loses the most ELO on Ancient (−161 ELO, win rate 50%). Things go best on Mirage (+241 ELO, win rate 53%). Match no. 4 of the day goes best: 65% win rate, −28 ELO. Improved over the last three months: ELO +69. Got weaker: K/R −0.05, Rating −0.05, ADR −4.5, Headshots −6 pp, Win rate −8 pp. Last 30 days: 118 matches, win rate 53%, net ELO +264.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.