Popal

Russia
On FACEIT since 2024 260 matches tracked 65 matches in 30 days
Last updated:

How does Popal play?

Rating 1.00 (from 170 matches) K/R 0.72 ADR 81.7 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 8
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 170 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 26%+6 pp better than 79%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 13%+3 pp better than 68%
K/D 0.96−0.04 better than 33%
Pistol kills per match 2.3
Knife kills 2 in 260 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%0.0 pp level
Rounds with 3K 4.1%+0.2 pp better than 59%
MVPs per match 2.3+0.1 better than 59%
4Ks and aces 30x 4K, 4 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 6.7+2.4 better than 93%
Enemies flashed per round 0.26−0.02 better than 47%
Rounds with a death 75%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.05, Win rate +14 pp
= Stayed the same
ADR at 82.4
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.73 (at the start 0.68).

Patterns

From the last 260 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −58 ELO
74 matches · 49% wins
On Dust 2 −55 ELO
92 matches · 48% wins
Between 12:00 and 18:00 −31 ELO, win rate 40%
On Fridays +6 ELO, win rate 38%

Popal loses the most ELO on Mirage: −58 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.50 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
48% better than 42%
0.76 better than 66%
86.8 better than 82%
1.03 better than 56%
54% of 361 duels better than 71%
44% of 50 situations better than 68%
Mirage74
49% better than 45%
0.66 better than 17%
75.8 better than 27%
0.96 better than 31%
54% of 250 duels better than 69%
38% of 21 situations level
Anubis31
39% better than 14%
0.70 better than 31%
77.6 better than 33%
0.90 better than 13%
50% of 82 duels better than 44%
38% of 21 situations level
Inferno27
44% better than 25%
0.68 better than 32%
80.3 better than 56%
0.96-
53% of 91 duels better than 61%
0% of 7 situations better than 2%
Ancient20
40% better than 14%
0.79 better than 80%
85.7 better than 78%
1.08 better than 77%
46% of 82 duels better than 24%
35% of 20 situations better than 43%
Nuke8
50% -
0.76 -
87.3 -
1.08-
49% of 39 duels -
0% of 5 situations -
Cache6
67% -
0.77 -
80.4 -
1.02-
65% of 26 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Popal plays

Across 260 matches Popal averages K/R 0.72 and ADR 81.7; the rating across the 170 rated matches is 1.00. Biggest strength: Utility damage per round at 6.7. That is better than 93% of players on level 8. Most room to improve: Rounds with a death at 75%. That is better than only 21% of players on level 8. On average 15.8 kills per match, 50% of them headshots. The strongest map is Mirage with a 49% win rate in 74 matches. In 61 of 170 matches the rating was 1.10 or higher (36%), in 73 it was below 0.90. In 170 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. Popal loses the most ELO on Mirage (−58 ELO, win rate 49%). Things go best on Ancient (+6 ELO, win rate 40%). Improved over the last three months: K/R +0.05, Win rate +14 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 82.4. Last 30 days: 65 matches, win rate 46%, ELO balance −45.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.