Pop_and_Dog
How does Pop_and_Dog play?
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 14% of rounds and so well above the average (10%).
Clutch
Average19% of 1v1s won and so well below the average (39%).
Weapons and aim
Average37% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: September 2026 with 0.98.
Rating, 1.00 is an average match
Best month: September 2026 with 1.33.
Damage per round (ADR)
Best month: September 2026 with 95.5.
Share of headshot kills
Best month: October 2026 with 40%.
Matches won (win rate)
Best month: October 2026 with 55%.
Best month: October 2026 with 2,004.
Rounds with first kill
Best month: September 2026 with 22%.
1v1 clutches won
Best month: September 2026 with 56%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Nuke
- Highest rating in a match: 2.03 · Dust 2
- Most kills in a match: 42 · Dust 2
Maps in detail
from the last 44 matchesCompared with players on the same level who have at least 15 matches on the map.
How Pop_and_Dog plays
Across 44 matches Pop_and_Dog averages K/R 0.74, ADR 80.5 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 37% headshots. The strongest map is Mirage with a 57% win rate in 14 matches. In 19 of 44 matches the rating was 1.10 or higher (43%), in 19 it was below 0.90. In 44 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.33. Last 30 days: 23 matches, win rate 52%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.