Ponooi

Thailand
243 matches tracked 128 matches in 30 days
Last updated:

How does Ponooi play?

Rating 1.17 (from 213 matches) K/R 0.83 ADR 93.6 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 213 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 76%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 91%
AWP share of kills 3%−7 pp · Ø 10% better than 20%
K/D 1.13+0.10 · Ø 1.03 better than 88%
Pistol kills per match 3.2
Knife kills 8 in 243 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.3%).

2K rounds 16.9%+3.6 pp · Ø 13.3% better than 99%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 96%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 58x 4K, 10 aces in 172 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.3).

Utility hit rate 44%+8 pp · Ø 36% better than 94%
Utility damage per round 7.8+3.5 · Ø 4.3 better than 97%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.21, Rating +0.35, ADR +18.5
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −3 pp, ELO −137

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.89 (at the start 0.68). Well above the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −98 ELO
44 matches · 41% win rate
On Mirage −81 ELO
28 matches · 36% win rate
Between 12:00 and 18:00 −147 ELO, win rate 40%
On Fridays −24 ELO, win rate 33%

Ponooi loses the most ELO on Dust 2: −98 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 65 · Nuke
  2. Longest win streak: 8 wins in a row · Vertigo
  3. Highest rating in a match: 2.73 · Vertigo

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno48
54% better than 59%
0.85 better than 93%
97.2 better than 98%
1.19 better than 93%
61% of 306 duels better than 94%
44% of 32 situations better than 71%
Anubis47
47% better than 35%
0.83 better than 90%
97.8 better than 99%
1.17 better than 91%
50% of 231 duels better than 45%
25% of 16 situations better than 19%
Dust 244
41% better than 19%
0.73 better than 54%
82.7 better than 67%
1.01 right on the average
45% of 191 duels better than 21%
33% of 21 situations better than 37%
Ancient32
56% better than 67%
0.85 better than 94%
96.7 better than 99%
1.16 better than 93%
57% of 201 duels better than 83%
46% of 13 situations better than 74%
Nuke32
56% better than 54%
0.92 better than 96%
95.3 better than 93%
1.34 better than 98%
58% of 198 duels better than 79%
53% of 19 situations better than 84%
Mirage28
36% better than 7%
0.70 better than 36%
81.5 better than 62%
0.97 better than 35%
50% of 124 duels better than 46%
58% of 12 situations better than 91%
Vertigo7
86% -
1.13 -
124.5 -
1.66-
64% of 55 duels -
100% of 2 situations -
Cache4
25% -
0.98 -
110.5 -
1.33-
55% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ponooi plays

Across 243 matches Ponooi averages K/R 0.83 and ADR 93.6; the rating across the 213 rated matches is 1.17. Biggest strength: Rounds with first kill at 17%, better than 99% of level 8 players. Averages 18.0 kills per match with 56% headshots. The strongest map is Ancient with a 56% win rate in 32 matches. In 115 of 213 matches the rating was 1.10 or higher (54%), in 57 it was below 0.90. In 172 matches with detailed stats: 58 4Ks and 10 aces. Best month by rating: October 2026 at 1.30. Ponooi loses the most ELO on Dust 2 (−98 ELO, win rate 41%). Things go best on Inferno (+51 ELO, win rate 54%). Match no. 1 of the day goes best: 60% win rate, −15 ELO. Improved over the last three months: K/R +0.21, Rating +0.35, ADR +18.5. Got weaker: Headshots −3 pp, ELO −137. Unchanged in recent months: Win rate at 49%. Last 30 days: 128 matches, win rate 51%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.