Pon92

Vietnam
On FACEIT since 2021 82 matches tracked 30 matches in 30 days
ELO ▲ 11
2,039
30-day peak: 2,039
Rank SEA ▼ 263 places
#5,654
Vietnam #422 in Vietnam
30 days · prev. #5,391 · best #5,106
Last updated:

How does Pon92 play?

Rating 0.97 K/R 0.70 ADR 78.4 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.7
Knife kills 1 in 82 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 11x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +83
= Stayed the same
ADR at 78.3, Headshots at 50%
▼ Got worse
K/R −0.05, Rating −0.08, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +27 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 2.01 · Ancient

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
62% better than 84%
0.69 better than 26%
78.4 better than 37%
0.97 better than 28%
48% of 89 duels better than 31%
29% of 14 situations better than 27%
Mirage21
57% better than 70%
0.73 right on the average
83.0 better than 64%
1.00 better than 42%
47% of 77 duels better than 28%
20% of 10 situations better than 9%
Ancient11
45% -
0.75 -
79.9 -
1.03-
49% of 43 duels -
14% of 7 situations -
Inferno11
64% -
0.71 -
78.5 -
0.98-
47% of 36 duels -
33% of 3 situations -
Anubis6
0% -
0.70 -
73.0 -
0.94-
50% of 16 duels -
86% of 7 situations -
Cache4
25% -
0.56 -
63.9 -
0.74-
42% of 19 duels -
100% of 1 situations -
Nuke3
0% -
0.70 -
79.0 -
0.90-
62% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pon92 plays

Across 82 matches Pon92 averages K/R 0.70, ADR 78.4 and a rating of 0.97. Biggest strength: Utility damage per round at 5.3, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 25 of 82 matches the rating was 1.10 or higher (30%), in 32 it was below 0.90. In 61 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. Things go best on Mirage (+73 ELO, win rate 57%). Match no. 1 of the day goes best: 65% win rate, +27 ELO. Improved over the last three months: ELO +83. Got weaker: K/R −0.05, Rating −0.08, Win rate −9 pp. Unchanged in recent months: ADR at 78.3, Headshots at 50%. Last 30 days: 30 matches, win rate 47%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.