PompYl

United Kingdom
On FACEIT since 2026 101 matches tracked 37 matches in 30 days
ELO ▼ 51
2,108
30-day peak: 2,159
Rank EU
#177,764
United Kingdom #3,298 in United Kingdom
Last updated:

How does PompYl play?

Rating 1.05 K/R 0.74 ADR 77.9 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 32% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 13x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.17, ADR +9.2, ELO +87
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.66). Slightly above the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
21 matches · 62% win rate
In match 2 of the day ±0 ELO
26 matches · 38% win rate

PompYl loses the most ELO on Dust 2: −25 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
39% better than 12%
0.75 better than 57%
79.1 better than 43%
1.05 better than 59%
53% of 109 duels better than 64%
47% of 30 situations better than 74%
Dust 221
62% better than 84%
0.79 better than 74%
81.0 better than 50%
1.15 better than 83%
60% of 83 duels better than 90%
25% of 20 situations better than 18%
Ancient16
63% better than 86%
0.71 better than 33%
72.7 better than 10%
0.99 better than 35%
52% of 50 duels better than 55%
54% of 13 situations better than 86%
Anubis15
33% better than 7%
0.72 better than 41%
74.9 better than 18%
1.01 better than 42%
52% of 44 duels better than 55%
38% of 16 situations right on the average
Nuke8
38% -
0.79 -
84.2 -
1.08-
53% of 19 duels -
50% of 4 situations -
Cache4
50% -
0.74 -
76.0 -
1.08-
53% of 19 duels -
50% of 2 situations -
Inferno4
75% -
0.68 -
74.5 -
0.99-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PompYl plays

Across 101 matches PompYl averages K/R 0.74, ADR 77.9 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 39 of 101 matches the rating was 1.10 or higher (39%), in 30 it was below 0.90. In 70 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. PompYl loses the most ELO on Dust 2 (−25 ELO, win rate 62%). Things go best on Mirage (+75 ELO, win rate 39%). Match no. 1 of the day goes best: 59% win rate, +49 ELO. Improved over the last three months: K/R +0.11, Rating +0.17, ADR +9.2, ELO +87. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 37 matches, win rate 49%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.