Polymorph1

Ukraine
On FACEIT since 2020 123 matches tracked 40 matches in 30 days
ELO ▼ 102
2,194
30-day peak: 2,296
Rank EU
#140,833
Ukraine #5,636 in Ukraine
Last updated:

How does Polymorph1 play?

Rating 0.85 K/R 0.58 ADR 66.1 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 123 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 17% weak 0.75 to 0.89 28% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so well below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 42%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.83−0.20 · Ø 1.03 better than 2%
Pistol kills per match 2.2
Knife kills 1 in 123 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 11x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +9.0, Headshots +5 pp, Win rate +4 pp, ELO +325
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.61. Last 3 months: 0.61 (at the start 0.53). Well below the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
22 matches · 50% win rate
Between 0:00 and 6:00 −75 ELO, win rate 45%

Polymorph1 loses the most ELO on Ancient: −23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Mirage
  2. Most kills in a match: 26 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
60% better than 82%
0.60 better than 3%
68.8 better than 3%
0.88 better than 8%
38% of 174 duels better than 2%
54% of 26 situations better than 88%
Anubis23
52% right on the average
0.58 better than 1%
65.4 better than 1%
0.84 better than 3%
27% of 55 duels better than 1%
27% of 11 situations better than 21%
Ancient22
50% better than 46%
0.61 better than 3%
66.0 better than 1%
0.85 better than 5%
49% of 71 duels better than 38%
56% of 16 situations better than 87%
Mirage16
31% better than 3%
0.56 better than 1%
62.0 better than 1%
0.80 better than 1%
51% of 41 duels right on the average
50% of 8 situations better than 80%
Cache5
80% -
0.51 -
62.4 -
0.76-
43% of 23 duels -
50% of 2 situations -
Inferno3
67% -
0.48 -
57.8 -
0.75-
20% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Polymorph1 plays

Across 123 matches Polymorph1 averages K/R 0.58, ADR 66.1 and a rating of 0.85. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 66.1, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.8 kills per match with 48% headshots. The strongest map is Dust 2 with a 60% win rate in 52 matches. In 25 of 123 matches the rating was 1.10 or higher (20%), in 77 it was below 0.90. In 84 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 0.88. Polymorph1 loses the most ELO on Ancient (−23 ELO, win rate 50%). Things go best on Dust 2 (+24 ELO, win rate 60%). Improved over the last three months: K/R +0.08, Rating +0.09, ADR +9.0, Headshots +5 pp, Win rate +4 pp, ELO +325. Last 30 days: 40 matches, win rate 45%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.