Pollwo

Sweden
247 matches tracked 44 matches in 30 days
Last updated:

How does Pollwo play?

Rating 1.16 (from 197 matches) K/R 0.81 ADR 85.1 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 197 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 89%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.14+0.13 · Ø 1.01 better than 89%
Pistol kills per match 4.0
Knife kills 6 in 247 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.2%).

2K rounds 15.6%+2.4 pp · Ø 13.2% better than 94%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 84%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 49x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Win rate +6 pp
= Stayed the same
ADR at 85.5, Headshots at 56%
▼ Got worse
ELO −168

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.83
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
21 matches · 33% win rate
In match 2 of the day −92 ELO
54 matches · 41% win rate
Between 18:00 and 24:00 +146 ELO, win rate 46%
On Thursdays +62 ELO, win rate 32%

Pollwo loses the most ELO on Dust 2: −121 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.69 · Cache
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 79%
0.83 better than 90%
86.8 better than 83%
1.19 better than 93%
56% of 218 duels better than 80%
35% of 49 situations better than 42%
Anubis49
57% better than 69%
0.77 better than 73%
81.2 better than 59%
1.09 better than 78%
54% of 179 duels better than 66%
44% of 36 situations better than 67%
Ancient40
38% better than 13%
0.80 better than 85%
85.5 better than 80%
1.15 better than 91%
55% of 110 duels better than 75%
38% of 24 situations right on the average
Inferno23
43% better than 15%
0.85 better than 90%
84.8 better than 71%
1.25 better than 94%
51% of 91 duels better than 42%
28% of 18 situations better than 26%
Dust 221
33% better than 5%
0.76 better than 67%
80.4 better than 53%
1.03 better than 57%
39% of 122 duels better than 5%
35% of 17 situations better than 41%
Cache15
67% -
0.91 -
95.7 -
1.29-
48% of 56 duels -
40% of 10 situations -
Nuke9
33% -
0.77 -
81.0 -
1.07-
58% of 31 duels -
38% of 8 situations -
Vertigo5
60% -
1.01 -
99.5 -
1.44-
52% of 33 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pollwo plays

Across 247 matches Pollwo averages K/R 0.81 and ADR 85.1; the rating across the 197 rated matches is 1.16. Biggest strength: Rating at 1.16, better than 94% of level 9 players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 9 players. Averages 18.1 kills per match with 56% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 108 of 197 matches the rating was 1.10 or higher (55%), in 42 it was below 0.90. In 169 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: July 2026 at 1.24. Pollwo loses the most ELO on Dust 2 (−121 ELO, win rate 33%). Things go best on Mirage (+305 ELO, win rate 59%). Match no. 3 of the day goes best: 63% win rate, +28 ELO. Improved over the last three months: K/R +0.05, Win rate +6 pp. Got weaker: ELO −168. Unchanged in recent months: ADR at 85.5, Headshots at 56%. Last 30 days: 44 matches, win rate 45%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.