Pochita

Russia
On FACEIT since 2022 269 matches tracked 105 matches in 30 days
ELO ▼ 91
2,640
30-day peak: 2,734
Rank EU
#32,225
Russia #9,284 in Russia
Last updated:

How does Pochita play?

Rating 1.05 K/R 0.77 ADR 84.2 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 269 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 37%+25 pp · Ø 12% better than 98%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 42x 4K, 6 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +94
= Stayed the same
Headshots at 42%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −8.7, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
90 matches · 58% win rate
In match 4 of the day −30 ELO
33 matches · 45% win rate

Pochita loses the most ELO on Dust 2: −60 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
50% better than 39%
0.78 better than 65%
84.6 better than 66%
1.05 right on the average
57% of 630 duels better than 79%
41% of 41 situations better than 57%
Dust 290
58% better than 69%
0.80 better than 74%
86.5 better than 74%
1.12 better than 72%
57% of 652 duels better than 77%
31% of 35 situations better than 30%
Ancient24
46% better than 27%
0.74 better than 41%
83.3 better than 52%
0.99 better than 31%
48% of 154 duels better than 26%
22% of 9 situations better than 14%
Anubis17
29% better than 2%
0.76 better than 56%
81.7 better than 51%
1.01 better than 38%
56% of 129 duels better than 71%
67% of 6 situations better than 96%
Nuke17
41% better than 12%
0.70 better than 23%
79.7 better than 36%
0.95 better than 17%
55% of 101 duels better than 62%
43% of 7 situations better than 58%
Inferno16
69% better than 87%
0.72 better than 29%
80.3 better than 32%
0.97 better than 12%
51% of 134 duels better than 27%
33% of 9 situations better than 36%
Cache7
43% -
0.67 -
79.4 -
0.85-
38% of 53 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pochita plays

Across 269 matches Pochita averages K/R 0.77, ADR 84.2 and a rating of 1.05. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 42% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 96 of 269 matches the rating was 1.10 or higher (36%), in 98 it was below 0.90. In 206 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: June 2026 at 1.13. Pochita loses the most ELO on Dust 2 (−60 ELO, win rate 58%). Things go best on Mirage (+127 ELO, win rate 50%). Match no. 3 of the day goes best: 56% win rate, +24 ELO. Improved over the last three months: ELO +94. Got weaker: K/R −0.08, Rating −0.11, ADR −8.7, Win rate −10 pp. Unchanged in recent months: Headshots at 42%. Last 30 days: 105 matches, win rate 45%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.