Plysak

Czech Republic
125 matches tracked 53 matches in 30 days
Last updated:

How does Plysak play?

Rating 1.13 K/R 0.81 ADR 88.8 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 125 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 27% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average. More damage per round than the level 10 · all ELO ranges average.
Multi-killsEntryDamage
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

all ELO ranges

Compared with 2,009 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 61%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.13+0.09 · Ø 1.04 better than 79%
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 26x 4K, 4 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 7.1+3.0 · Ø 4.1 better than 96%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 49%
Deaths per round 72%+1 pp · Ø 71% better than 43%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +2 pp, ELO +97
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 88.2
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −71 ELO
28 matches · 39% win rate
In match 1 of the day −18 ELO
36 matches · 39% win rate
Between 0:00 and 6:00 −70 ELO, win rate 35%
On Saturdays −5 ELO, win rate 24%

Plysak loses the most ELO on Anubis: −71 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 2.79 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis28
39% better than 9%
0.75 better than 54%
80.1 better than 44%
1.04 right on the average
42% of 136 duels better than 8%
27% of 15 situations better than 20%
Ancient27
67% better than 90%
0.87 better than 93%
93.0 better than 92%
1.24 better than 95%
53% of 146 duels better than 59%
53% of 17 situations better than 83%
Mirage22
50% better than 40%
0.83 better than 84%
90.0 better than 86%
1.19 better than 89%
58% of 129 duels better than 85%
46% of 13 situations better than 73%
Inferno18
39% better than 10%
0.80 better than 78%
91.0 better than 89%
1.06 better than 58%
57% of 115 duels better than 76%
40% of 5 situations better than 54%
Dust 216
56% better than 65%
0.78 better than 67%
83.9 better than 66%
1.07 better than 60%
62% of 69 duels better than 94%
58% of 12 situations better than 91%
Nuke12
58% -
0.83 -
98.0 -
1.17-
48% of 88 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Plysak plays

Across 125 matches Plysak averages K/R 0.81, ADR 88.8 and a rating of 1.13. Biggest strength: Utility damage per round at 7.1, better than 96% of level 10 · all ELO ranges players. Averages 17.6 kills per match with 52% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 65 of 125 matches the rating was 1.10 or higher (52%), in 37 it was below 0.90. In 87 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. Plysak loses the most ELO on Anubis (−71 ELO, win rate 39%). Things go best in match 2 of the day (+25 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp, ELO +97. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 88.2. Last 30 days: 53 matches, win rate 51%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.