Plm_-
How does Plm_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).
Compared with 911 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average53% of 1v1s won and so well above the average (38%).
Weapons and aim
Average47% headshots and so slightly above the average (45%).
Impact
Average2.3 MVPs per match and so slightly above the average (2.2).
Utility and deaths
Strength48% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.69 (at the start 0.75). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.03. Last 3 months: 0.95 (at the start 1.01). Clearly below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 82.5. Last 3 months: 77.7 (at the start 80.8). Just below the average (79.4).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 46% (at the start 48%). Just above the average (45%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 48% (at the start 56%). Clearly below the average (51%).
Best month: July 2026 with 1,405. Last 3 months: 1,274 (at the start 1,405).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 53%.
Patterns
From the last 245 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Plm_- loses the most ELO on Anubis: −88 ELO, 51% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.33 · Mirage
- Longest win streak: 9 wins in a row · Anubis
- Most kills in a match: 38 · Inferno
Maps in detail
from the last 245 matchesCompared with players on the same level who have at least 15 matches on the map.
How Plm_- plays
Across 245 matches Plm_- averages K/R 0.71 and ADR 78.6; the rating across the 238 rated matches is 0.96. Biggest strength: Utility hit rate at 48%, better than 99% of level 6 players. Most room to improve: Opening duels won at 46%, better than only 24% of level 6 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Nuke with a 55% win rate in 20 matches. In 69 of 238 matches the rating was 1.10 or higher (29%), in 110 it was below 0.90. In 165 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. Plm_- loses the most ELO on Anubis (−88 ELO, win rate 51%). Things go best on Mirage (+55 ELO, win rate 52%). Got weaker: K/R −0.06, Rating −0.06, Headshots −2 pp, Win rate −8 pp, ELO −131. Unchanged in recent months: ADR at 77.7. Last 30 days: 24 matches, win rate 54%, net ELO +35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.