Player8----D

Seychelles
157 matches tracked 25 matches in 30 days
Last updated:

How does Player8----D play?

Rating 1.08 (from 150 matches) K/R 0.78 ADR 80.5 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.08+0.08 · Ø 1.00 better than 76%
Pistol kills per match 2.6
Knife kills 18 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.1%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 89%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 18x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%, Win rate at 47%
▼ Got worse
K/R −0.08, Rating −0.14, ADR −9.0, ELO −148

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.75 (at the start 0.83). Slightly above the average (0.72).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −54 ELO
40 matches · 38% win rate
On Anubis −31 ELO
29 matches · 41% win rate
Between 12:00 and 18:00 −58 ELO, win rate 35%
On Saturdays −144 ELO, win rate 31%

Player8----D loses the most ELO from match 5 of the day: −54 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.42 · Anubis

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 53%
0.82 better than 85%
81.5 better than 57%
1.16 better than 88%
59% of 222 duels better than 90%
41% of 32 situations better than 60%
Dust 232
31% better than 4%
0.73 right on the average
77.2 better than 36%
1.00 better than 44%
51% of 173 duels right on the average
30% of 20 situations better than 29%
Anubis29
41% better than 18%
0.77 better than 70%
79.3 better than 44%
1.09 better than 76%
48% of 159 duels better than 33%
45% of 20 situations better than 70%
Ancient27
63% better than 85%
0.84 better than 90%
85.6 better than 78%
1.12 better than 82%
59% of 132 duels better than 90%
45% of 20 situations better than 70%
Inferno13
54% -
0.78 -
84.5 -
1.10-
51% of 63 duels -
40% of 5 situations -
Cache11
36% -
0.67 -
73.6 -
0.91-
45% of 44 duels -
33% of 6 situations -
Nuke3
67% -
0.67 -
75.8 -
0.90-
69% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Player8----D plays

Across 157 matches Player8----D averages K/R 0.78 and ADR 80.5; the rating across the 150 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Averages 17.0 kills per match with 44% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 72 of 150 matches the rating was 1.10 or higher (48%), in 45 it was below 0.90. In 89 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.18. Player8----D loses the most ELO from match 5 of the day (−54 ELO, win rate 38%). Things go best on Dust 2 (+7 ELO, win rate 31%). Match no. 4 of the day goes best: 58% win rate, +1 ELO. Got weaker: K/R −0.08, Rating −0.14, ADR −9.0, ELO −148. Unchanged in recent months: Headshots at 44%, Win rate at 47%. Last 30 days: 25 matches, win rate 44%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.