PlaveOCI

Bosnia & Herzegovina
On FACEIT since 2025 315 matches tracked 91 matches in 30 days
Last updated:

How does PlaveOCI play?

Rating 0.97 K/R 0.70 ADR 74.8 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 315 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

Level 4

Compared with 640 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 48%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

22% of 1v2s won and so right on the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 50%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 42%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (43%).

Headshot rate 48%+5 pp · Ø 43% better than 81%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.97+0.01 · Ø 0.96 better than 65%
Pistol kills per match 2.4
Knife kills 4 in 315 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so clearly above the average (3.6%).

2K rounds 12.1%−0.5 pp · Ø 12.6% better than 41%
3K rounds 4.1%+0.5 pp · Ø 3.6% better than 77%
MVPs per match 2.2+0.1 · Ø 2.1 better than 72%
4Ks and aces 32x 4K, 4 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 26%
Utility damage per round 3.1−0.6 · Ø 3.7 better than 35%
Enemies flashed per round 0.31+0.08 · Ø 0.23 better than 71%
Deaths per round 72%−1 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, ADR at 75.0
▼ Got worse
Rating −0.05, Win rate −15 pp, ELO −274

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.70. Right on the average (0.70).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −112 ELO
101 matches · 50% win rate
In match 2 of the day −110 ELO
48 matches · 40% win rate
On Fridays −50 ELO, win rate 39%

PlaveOCI loses the most ELO on Dust 2: −112 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.09 · Anubis

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
50% right on the average
0.71 better than 62%
77.5 better than 56%
0.99 better than 64%
52% of 408 duels better than 66%
33% of 46 situations better than 39%
Mirage71
45% better than 36%
0.68 better than 43%
73.2 better than 31%
0.93 better than 40%
51% of 278 duels better than 65%
34% of 47 situations better than 45%
Ancient46
48% better than 47%
0.70 better than 60%
74.7 better than 42%
0.97 better than 67%
49% of 177 duels better than 58%
41% of 29 situations better than 62%
Anubis45
49% better than 47%
0.72 better than 67%
75.9 better than 45%
1.03 better than 78%
47% of 170 duels better than 45%
41% of 32 situations better than 63%
Inferno39
56% better than 71%
0.67 better than 47%
68.9 better than 19%
0.93 better than 46%
45% of 140 duels better than 33%
33% of 30 situations better than 41%
Cache8
38% -
0.68 -
73.7 -
0.95-
52% of 31 duels -
60% of 5 situations -
Nuke5
80% -
0.83 -
81.2 -
1.14-
57% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PlaveOCI plays

Across 315 matches PlaveOCI averages K/R 0.70, ADR 74.8 and a rating of 0.97. Biggest strength: Headshot rate at 48%, better than 81% of level 4 players. Averages 14.9 kills per match with 48% headshots. The strongest map is Inferno with a 56% win rate in 39 matches. In 114 of 315 matches the rating was 1.10 or higher (36%), in 134 it was below 0.90. In 291 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: July 2026 at 1.02. PlaveOCI loses the most ELO on Dust 2 (−112 ELO, win rate 50%). Things go best on Anubis (+19 ELO, win rate 49%). Match no. 4 of the day goes best: 58% win rate, −24 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.05, Win rate −15 pp, ELO −274. Unchanged in recent months: K/R at 0.70, ADR at 75.0. Last 30 days: 91 matches, win rate 47%, net ELO −180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.