Plastilina

Argentina
71 matches tracked
Last updated:

How does Plastilina play?

Rating 1.19 (from 50 matches) K/R 0.82 ADR 88.8 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 50 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
Multi-killsClutcherDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so well above the average (0.99).

Headshot rate 58%+11 pp · Ø 47% better than 94%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.20+0.21 · Ø 0.99 better than 96%
Pistol kills per match 2.6
Knife kills 1 in 71 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.7%+2.6 pp · Ø 13.1% better than 95%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 14x 4K, 1 ace in 50 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, ADR +7.9, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −10 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.84 (at the start 0.78). Well above the average (0.72).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −45 ELO
20 matches · 55% win rate
Between 6:00 and 12:00 −42 ELO, win rate 48%

Plastilina loses the most ELO on Nuke: −45 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.31 · Cache
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke20
55% better than 52%
0.86 better than 86%
91.9 better than 88%
1.20 better than 86%
46% of 67 duels better than 21%
78% of 9 situations better than 99%
Ancient13
69% -
0.91 -
95.7 -
1.35-
67% of 54 duels -
29% of 7 situations -
Dust 212
67% -
0.70 -
77.5 -
1.01-
42% of 33 duels -
33% of 3 situations -
Anubis10
50% -
0.79 -
88.8 -
1.13-
46% of 35 duels -
50% of 6 situations -
Cache6
33% -
0.97 -
100.6 -
1.46-
56% of 18 duels -
0% of 3 situations -
Mirage5
40% -
0.80 -
94.3 -
1.21-
56% of 18 duels -
100% of 1 situations -
Inferno4
50% -
0.67 -
67.6 -
0.96-
38% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Plastilina plays

Across 71 matches Plastilina averages K/R 0.82 and ADR 88.8; the rating across the 50 rated matches is 1.19. Biggest strength: Rating at 1.19, better than 97% of level 8 players. Averages 18.5 kills per match with 58% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 27 of 50 matches the rating was 1.10 or higher (54%), in 10 it was below 0.90. In 50 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.23. Plastilina loses the most ELO on Nuke (−45 ELO, win rate 55%). Improved over the last three months: K/R +0.06, ADR +7.9, Headshots +5 pp. Got weaker: Win rate −10 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.