PlaY4FuNMtM

Réunion
132 matches tracked
Last updated:

How does PlaY4FuNMtM play?

Rating 0.99 (from 83 matches) K/R 0.74 ADR 86.2 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.01+0.03 · Ø 0.98 better than 63%
Pistol kills per match 2.3
Knife kills 1 in 132 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 40%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 61%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 14x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 8.4+4.3 · Ø 4.1 better than 98%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 43%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −4.5, Win rate −4 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.83. Last 3 months: 0.72 (at the start 0.78). Just above the average (0.71).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −64 ELO
43 matches · 35% win rate
On Mirage −31 ELO
22 matches · 36% win rate
From match 5 of the day −28 ELO
23 matches · 43% win rate

PlaY4FuNMtM loses the most ELO in match 1 of the day: −64 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
58% better than 78%
0.75 better than 68%
88.9 better than 91%
1.00 right on the average
53% of 142 duels better than 68%
9% of 11 situations better than 2%
Inferno28
54% better than 63%
0.75 better than 70%
85.9 better than 83%
0.95-
29% of 51 duels better than 1%
40% of 5 situations better than 55%
Mirage22
36% better than 9%
0.74 better than 65%
85.2 better than 82%
1.01-
41% of 59 duels better than 9%
71% of 7 situations better than 98%
Nuke13
85% -
0.86 -
93.5 -
1.24-
55% of 40 duels -
40% of 10 situations -
Anubis12
50% -
0.66 -
77.5 -
0.92-
48% of 56 duels -
33% of 6 situations -
Ancient7
29% -
0.61 -
76.9 -
0.85-
33% of 27 duels -
40% of 5 situations -
Cache4
0% -
0.60 -
73.1 -
0.67-
33% of 9 duels -
0% of 1 situations -
Overpass3
0% -
0.82 -
94.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How PlaY4FuNMtM plays

Across 132 matches PlaY4FuNMtM averages K/R 0.74 and ADR 86.2; the rating across the 83 rated matches is 0.99. Biggest strength: Utility damage per round at 8.4, better than 98% of level 7 players. Most room to improve: Opening duels won at 46%, better than only 20% of level 7 players. Averages 16.3 kills per match with 47% headshots. The strongest map is Nuke with a 85% win rate in 13 matches. In 33 of 83 matches the rating was 1.10 or higher (40%), in 35 it was below 0.90. In 83 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. PlaY4FuNMtM loses the most ELO in match 1 of the day (−64 ELO, win rate 35%). Things go best in match 3 of the day (+62 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +62 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, ADR −4.5, Win rate −4 pp. Last 30 days: 6 matches, win rate 17%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.