PiwKons7

Poland
On FACEIT since 2024 109 matches tracked 18 matches in 30 days
Last updated:

How does PiwKons7 play?

Rating 0.82 K/R 0.61 ADR 71.2 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.81−0.18 · Ø 0.99 better than 2%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 10.9%−2.2 pp · Ø 13.1% better than 6%
3K rounds 2.3%−1.6 pp · Ø 3.9% better than 2%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 4x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 85%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 81%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 71.4, Headshots at 48%
▼ Got worse
K/R −0.04, Rating −0.10, Win rate −10 pp, ELO −262

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: July 2026 with 0.64. Last 3 months: 0.60 (at the start 0.64). Well below the average (0.72).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
33 matches · 52% win rate
Between 18:00 and 24:00 −63 ELO, win rate 41%

PiwKons7 loses the most ELO on Mirage: −4 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.51 · Inferno

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% better than 55%
0.59 better than 3%
69.2 better than 7%
0.78 better than 1%
45% of 138 duels better than 21%
31% of 16 situations better than 29%
Dust 227
33% better than 5%
0.62 better than 8%
69.1 better than 6%
0.85 better than 6%
42% of 99 duels better than 13%
40% of 15 situations right on the average
Anubis19
58% better than 76%
0.68 better than 27%
76.1 better than 27%
0.93 better than 22%
47% of 76 duels better than 28%
31% of 13 situations better than 33%
Ancient11
55% -
0.60 -
75.3 -
0.85-
46% of 57 duels -
0% of 2 situations -
Inferno10
40% -
0.59 -
72.0 -
0.78-
36% of 50 duels -
75% of 8 situations -
Cache4
50% -
0.60 -
70.7 -
0.83-
45% of 11 duels -
0% of 2 situations -
Nuke4
100% -
0.47 -
64.5 -
0.61-
23% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PiwKons7 plays

Across 109 matches PiwKons7 averages K/R 0.61, ADR 71.2 and a rating of 0.82. Biggest strength: Utility damage per round at 5.8, better than 85% of level 8 players. Most room to improve: Rating at 0.82, better than only 1% of level 8 players. Averages 13.5 kills per match with 48% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 19 of 109 matches the rating was 1.10 or higher (17%), in 69 it was below 0.90. In 81 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.90. PiwKons7 loses the most ELO on Mirage (−4 ELO, win rate 52%). Things go best in match 2 of the day (+31 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +31 ELO. Got weaker: K/R −0.04, Rating −0.10, Win rate −10 pp, ELO −262. Unchanged in recent months: ADR at 71.4, Headshots at 48%. Last 30 days: 18 matches, win rate 17%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.