Pit_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.07 K/D and so slightly above the average (1.02).
Impact
StrengthExactly 2 kills in 16.0% of rounds and so well above the average (13.3%).
Utility and deaths
Average0.17 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.82 (at the start 0.64). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.19. Last 3 months: 1.17 (at the start 0.90). Well above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 89.3. Last 3 months: 87.4 (at the start 70.3). Clearly above the average (80.4).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 46% (at the start 50%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 48% (at the start 45%). Just below the average (49%).
Best month: July 2026 with 2,399. Last 3 months: 2,162 (at the start 2,257).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Pit_- loses the most ELO in match 2 of the day: −104 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.21 · Nuke
- Most kills in a match: 37 · Mirage
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How Pit_- plays
Across 142 matches Pit_- averages K/R 0.76, ADR 81.1 and a rating of 1.07. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 60 of 142 matches the rating was 1.10 or higher (42%), in 45 it was below 0.90. In 91 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. Pit_- loses the most ELO in match 2 of the day (−104 ELO, win rate 41%). Things go best on Anubis (+21 ELO, win rate 59%). Match no. 3 of the day goes best: 52% win rate, −2 ELO. Improved over the last three months: K/R +0.18, Rating +0.27, ADR +17.1, Win rate +3 pp. Got weaker: Headshots −4 pp, ELO −95. Last 30 days: 38 matches, win rate 50%, net ELO −14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.