Pit_-

France
On FACEIT since 2019 142 matches tracked 38 matches in 30 days
ELO ▼ 27
2,131
30-day peak: 2,162
Rank EU
#165,723
France #3,062 in France
Last updated:

How does Pit_- play?

Rating 1.07 K/R 0.76 ADR 81.1 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 142 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.8
Knife kills 2 in 142 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.3%).

2K rounds 16.0%+2.7 pp · Ø 13.3% better than 93%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 26x 4K, 3 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.18, Rating +0.27, ADR +17.1, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −95

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.82 (at the start 0.64). Clearly above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −104 ELO
37 matches · 41% win rate
On Inferno −23 ELO
29 matches · 45% win rate
On Mondays −7 ELO, win rate 36%

Pit_- loses the most ELO in match 2 of the day: −104 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Nuke
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
44% better than 25%
0.77 better than 65%
81.8 better than 54%
1.08 better than 66%
50% of 158 duels better than 42%
32% of 31 situations better than 34%
Inferno29
45% better than 23%
0.75 better than 62%
78.3 better than 38%
1.13 better than 77%
46% of 110 duels better than 17%
23% of 13 situations better than 17%
Anubis27
59% better than 75%
0.72 better than 41%
80.6 better than 48%
1.01 better than 42%
56% of 116 duels better than 77%
29% of 17 situations better than 29%
Ancient15
33% better than 5%
0.81 better than 79%
87.1 better than 77%
1.13 better than 81%
61% of 64 duels better than 94%
18% of 11 situations better than 8%
Nuke14
50% -
0.75 -
79.3 -
1.00-
64% of 59 duels -
50% of 6 situations -
Mirage11
27% -
0.67 -
73.0 -
0.92-
54% of 37 duels -
50% of 2 situations -
Cache8
63% -
0.74 -
83.4 -
1.01-
62% of 42 duels -
25% of 4 situations -
Vertigo4
75% -
1.02 -
101.4 -
1.46-
55% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pit_- plays

Across 142 matches Pit_- averages K/R 0.76, ADR 81.1 and a rating of 1.07. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 60 of 142 matches the rating was 1.10 or higher (42%), in 45 it was below 0.90. In 91 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. Pit_- loses the most ELO in match 2 of the day (−104 ELO, win rate 41%). Things go best on Anubis (+21 ELO, win rate 59%). Match no. 3 of the day goes best: 52% win rate, −2 ELO. Improved over the last three months: K/R +0.18, Rating +0.27, ADR +17.1, Win rate +3 pp. Got weaker: Headshots −4 pp, ELO −95. Last 30 days: 38 matches, win rate 50%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.