PipiPupu

KR
197 matches tracked 43 matches in 30 days
Last updated:

How does PipiPupu play?

Rating 0.99 (from 115 matches) K/R 0.72 ADR 80.1 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71% on level 4
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 115 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−1 pp better than 49%

Clutch

Weakness
Last one alive
Clutch 1v1 won 26%−13 pp better than 7%
Clutch 1v2 won 19%−3 pp better than 44%
Clutch kills per match 1.1−0.5 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+3 pp better than 69%
AWP share of kills 4%−7 pp better than 24%
K/D 0.91−0.05 better than 40%
Pistol kills per match 2.1
Knife kills 1 in 197 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.7%+1.0 pp better than 83%
Rounds with 3K 4.1%+0.5 pp better than 75%
MVPs per match 2.2+0.1 better than 71%
4Ks and aces 20x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+2 pp better than 64%
Utility damage per round 2.9−0.9 better than 33%
Enemies flashed per round 0.16−0.08 better than 28%
Rounds with a death 79%+6 pp better than 6%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.09, ADR +8.1, Win rate +7 pp, ELO +262
= Stayed the same
Nothing clear
▼ Got worse
Headshots −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.67).

Patterns

From the last 197 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −87 ELO
27 matches · 33% wins
On Nuke −82 ELO
32 matches · 69% wins
Between 0:00 and 6:00 −145 ELO, win rate 39%
On Fridays ±0 ELO, win rate 39%

PipiPupu loses the most ELO in match 2 of the day: −87 ELO, 33% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
47% better than 42%
0.74 better than 72%
82.0 better than 77%
1.04 better than 79%
51% of 328 duels better than 64%
28% of 43 situations better than 26%
Nuke32
69% better than 89%
0.75 better than 72%
81.7 better than 75%
1.03 better than 71%
52% of 128 duels better than 69%
31% of 13 situations better than 34%
Ancient28
36% better than 13%
0.69 better than 45%
76.4 better than 41%
0.95 level
41% of 114 duels better than 15%
25% of 12 situations better than 23%
Inferno21
48% better than 39%
0.68 better than 47%
74.2 better than 34%
0.89-
42% of 79 duels better than 18%
0% of 10 situations better than 2%
Anubis18
39% better than 17%
0.67 better than 35%
78.7 better than 56%
0.92-
43% of 115 duels better than 18%
67% of 3 situations better than 98%
Dust 24
75% -
0.78 -
89.1 -
0.97-
52% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PipiPupu plays

Across 197 matches PipiPupu averages K/R 0.72 and ADR 80.1; the rating across the 115 rated matches is 0.99. Biggest strength: Rounds with 3K at 4.1%. That is better than 75% of players on level 4. Most room to improve: Rounds with a death at 79%. That is better than only 6% of players on level 4. On average 16.1 kills per match, 46% of them headshots. The strongest map is Nuke with a 69% win rate in 32 matches. In 43 of 115 matches the rating was 1.10 or higher (37%), in 48 it was below 0.90. In 115 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. PipiPupu loses the most ELO in match 2 of the day (−87 ELO, win rate 33%). Things go best on Inferno (+51 ELO, win rate 48%). Improved over the last three months: K/R +0.09, ADR +8.1, Win rate +7 pp, ELO +262. Got weaker: Headshots −11 pp. Last 30 days: 43 matches, win rate 44%, ELO balance −75.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.