Pink-e

United Kingdom
218 matches tracked 54 matches in 30 days
Last updated:

How does Pink-e play?

Rating 1.11 (from 160 matches) K/R 0.79 ADR 82.5 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 160 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
AWPerClutcher
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

all ELO ranges

Compared with 2,158 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.12+0.10 · Ø 1.02 better than 77%
Pistol kills per match 3.1
Knife kills 6 in 218 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.3%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 78%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 32x 4K, 3 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 66%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.80, ADR at 83.1, Headshots at 43%
▼ Got worse
ELO −114

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
39 matches · 49% win rate
On Dust 2 −60 ELO
33 matches · 36% win rate
On Fridays +26 ELO, win rate 43%

Pink-e loses the most ELO on Ancient: −85 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.52 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis50
54% better than 55%
0.75 better than 53%
80.3 better than 47%
1.03 better than 45%
58% of 171 duels better than 81%
29% of 28 situations better than 25%
Mirage46
43% better than 17%
0.75 better than 53%
78.6 better than 37%
1.05 better than 55%
44% of 140 duels better than 13%
30% of 30 situations better than 25%
Ancient39
49% better than 34%
0.82 better than 83%
84.6 better than 65%
1.18 better than 89%
61% of 114 duels better than 93%
28% of 25 situations better than 24%
Dust 233
36% better than 7%
0.78 better than 68%
83.7 better than 64%
1.09 better than 66%
55% of 132 duels better than 70%
40% of 15 situations better than 57%
Cache22
55% -
0.85 -
86.6 -
1.22-
51% of 92 duels -
56% of 9 situations -
Nuke22
68% better than 86%
0.93 better than 96%
88.2 better than 79%
1.31 better than 95%
77% of 61 duels better than 99%
48% of 25 situations better than 73%
Inferno5
20% -
0.64 -
74.5 -
0.86-
54% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pink-e plays

Across 218 matches Pink-e averages K/R 0.79 and ADR 82.5; the rating across the 160 rated matches is 1.11. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · all ELO ranges players. Averages 17.4 kills per match with 43% headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 79 of 160 matches the rating was 1.10 or higher (49%), in 49 it was below 0.90. In 162 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. Pink-e loses the most ELO on Ancient (−85 ELO, win rate 49%). Things go best in match 1 of the day (+114 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +114 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: ELO −114. Unchanged in recent months: K/R at 0.80, ADR at 83.1, Headshots at 43%. Last 30 days: 54 matches, win rate 50%, net ELO +163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.