Pimplo

BY
156 matches tracked 41 matches in 30 days
Last updated:

How does Pimplo play?

Rating 1.07 (from 88 matches) K/R 0.76 ADR 83.6 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 88 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 56%+6 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.08+0.08 · Ø 1.00 better than 66%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 74%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 74%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Headshots +5 pp
= Stayed the same
ADR at 84.6, Win rate at 51%
▼ Got worse
ELO −83

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
45 matches · 51% win rate
In match 3 of the day +19 ELO
23 matches · 43% win rate
On Mondays +50 ELO, win rate 42%

Pimplo loses the most ELO on Dust 2: −24 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.85 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
51% better than 46%
0.76 better than 59%
82.0 better than 56%
1.06 better than 57%
55% of 155 duels better than 69%
36% of 25 situations better than 45%
Mirage36
53% better than 57%
0.71 better than 35%
79.6 better than 43%
1.06 better than 60%
54% of 142 duels better than 65%
50% of 14 situations better than 81%
Ancient29
52% better than 46%
0.82 better than 86%
91.1 better than 89%
1.08 better than 68%
58% of 92 duels better than 84%
25% of 12 situations better than 19%
Nuke14
57% -
0.82 -
87.1 -
1.13-
53% of 59 duels -
29% of 7 situations -
Inferno13
31% -
0.76 -
87.8 -
1.03-
58% of 40 duels -
20% of 5 situations -
Anubis11
45% -
0.66 -
73.3 -
1.06-
48% of 48 duels -
57% of 7 situations -
Cache6
83% -
0.79 -
81.5 -
1.07-
54% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pimplo plays

Across 156 matches Pimplo averages K/R 0.76 and ADR 83.6; the rating across the 88 rated matches is 1.07. Biggest strength: Utility damage per round at 5.7, better than 84% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 47% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 43 of 88 matches the rating was 1.10 or higher (49%), in 26 it was below 0.90. In 88 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.22. Pimplo loses the most ELO on Dust 2 (−24 ELO, win rate 51%). Things go best on Mirage (+39 ELO, win rate 53%). Match no. 1 of the day goes best: 59% win rate, −48 ELO. Improved over the last three months: K/R +0.04, Headshots +5 pp. Got weaker: ELO −83. Unchanged in recent months: ADR at 84.6, Win rate at 51%. Last 30 days: 41 matches, win rate 54%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.