Pigee

Mongolia
101 matches tracked 24 matches in 30 days
Last updated:

How does Pigee play?

Rating 0.97 K/R 0.70 ADR 74.1 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 79%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.95−0.03 · Ø 0.98 better than 37%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.2%−0.7 pp · Ø 12.9% better than 29%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 15x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 20%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 25%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether Pigee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −3 ELO
23 matches · 52% win rate

Pigee loses the most ELO on Ancient: −3 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 71%
0.73 better than 60%
76.4 better than 39%
1.04 better than 71%
50% of 151 duels right on the average
58% of 19 situations better than 91%
Ancient23
52% better than 57%
0.67 better than 20%
70.4 better than 5%
0.91 better than 19%
57% of 99 duels better than 86%
53% of 15 situations better than 86%
Dust 218
44% better than 29%
0.67 better than 27%
72.8 better than 18%
0.94 better than 28%
50% of 96 duels right on the average
31% of 13 situations better than 31%
Anubis9
33% -
0.71 -
78.8 -
0.97-
45% of 31 duels -
33% of 3 situations -
Inferno7
71% -
0.65 -
76.2 -
0.92-
46% of 41 duels -
0% of 1 situations -
Nuke5
20% -
0.63 -
66.4 -
0.84-
48% of 23 duels -
20% of 5 situations -
Vertigo3
67% -
0.82 -
79.0 -
1.02-
31% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pigee plays

Across 101 matches Pigee averages K/R 0.70, ADR 74.1 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 7 players. Most room to improve: Utility damage per round at 2.8, better than only 20% of level 7 players. Averages 15.9 kills per match with 51% headshots. The strongest map is Mirage with a 56% win rate in 36 matches. In 31 of 101 matches the rating was 1.10 or higher (31%), in 42 it was below 0.90. In 101 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. Pigee loses the most ELO on Ancient (−3 ELO, win rate 52%). Match no. 1 of the day goes best: 55% win rate, +20 ELO. Last 30 days: 24 matches, win rate 42%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.