Pierro_

France
On FACEIT since 2017 154 matches tracked 20 matches in 30 days
Last updated:

How does Pierro_ play?

Rating 0.88 K/R 0.62 ADR 69.9 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 154 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 37%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.86−0.13 · Ø 0.99 better than 7%
Pistol kills per match 2.1
Knife kills 1 in 154 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.1%).

2K rounds 10.7%−2.4 pp · Ø 13.1% better than 5%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 15x 4K, 2 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Win rate +15 pp
= Stayed the same
K/R at 0.62, ADR at 70.0, Headshots at 46%
▼ Got worse
ELO −164

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months: 0.62 (at the start 0.59). Clearly below the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −111 ELO
56 matches · 46% win rate
From match 5 of the day −31 ELO
22 matches · 36% win rate
On Mondays −30 ELO, win rate 33%

Pierro_ loses the most ELO on Dust 2: −111 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 29 · Dust 2
  3. Highest rating in a match: 1.71 · Cache

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
46% better than 32%
0.64 better than 13%
72.0 better than 14%
0.91 better than 18%
48% of 251 duels better than 36%
28% of 36 situations better than 21%
Nuke27
52% better than 41%
0.62 better than 4%
69.5 better than 3%
0.89 better than 8%
43% of 107 duels better than 11%
42% of 24 situations better than 57%
Cache24
58% -
0.63 -
69.4 -
0.92-
44% of 79 duels -
55% of 11 situations -
Ancient14
36% -
0.61 -
71.9 -
0.89-
49% of 43 duels -
33% of 3 situations -
Mirage11
45% -
0.59 -
70.8 -
0.84-
32% of 31 duels -
60% of 5 situations -
Anubis10
20% -
0.57 -
63.6 -
0.74-
43% of 35 duels -
25% of 4 situations -
Inferno8
13% -
0.53 -
65.0 -
0.69-
36% of 33 duels -
14% of 7 situations -
Vertigo4
0% -
0.53 -
61.1 -
0.74-
20% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pierro_ plays

Across 154 matches Pierro_ averages K/R 0.62, ADR 69.9 and a rating of 0.88. Most room to improve: Damage per round (ADR) at 69.9, better than only 5% of level 8 players. Averages 13.7 kills per match with 46% headshots. The strongest map is Cache with a 58% win rate in 24 matches. In 33 of 154 matches the rating was 1.10 or higher (21%), in 84 it was below 0.90. In 128 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 0.91. Pierro_ loses the most ELO on Dust 2 (−111 ELO, win rate 46%). Things go best in match 3 of the day (−24 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, −24 ELO. Improved over the last three months: Rating +0.05, Win rate +15 pp. Got weaker: ELO −164. Unchanged in recent months: K/R at 0.62, ADR at 70.0, Headshots at 46%. Last 30 days: 20 matches, win rate 55%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.