Pierro_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (50%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.86 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 2 kills in 10.7% of rounds and so well below the average (13.1%).
Utility and deaths
Average0.34 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.65. Last 3 months: 0.62 (at the start 0.59). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.91. Last 3 months: 0.88 (at the start 0.83). Well below the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 75.1. Last 3 months: 70.0 (at the start 69.5). Clearly below the average (79.2).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months unchanged at 46%. Just below the average (47%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 46% (at the start 31%). Slightly below the average (48%).
Best month: August 2026 with 1,878. Last 3 months: 1,550 (at the start 1,714).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 154 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Pierro_ loses the most ELO on Dust 2: −111 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 29 · Dust 2
- Highest rating in a match: 1.71 · Cache
Maps in detail
from the last 154 matchesCompared with players on the same level who have at least 15 matches on the map.
How Pierro_ plays
Across 154 matches Pierro_ averages K/R 0.62, ADR 69.9 and a rating of 0.88. Most room to improve: Damage per round (ADR) at 69.9, better than only 5% of level 8 players. Averages 13.7 kills per match with 46% headshots. The strongest map is Cache with a 58% win rate in 24 matches. In 33 of 154 matches the rating was 1.10 or higher (21%), in 84 it was below 0.90. In 128 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 0.91. Pierro_ loses the most ELO on Dust 2 (−111 ELO, win rate 46%). Things go best in match 3 of the day (−24 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, −24 ELO. Improved over the last three months: Rating +0.05, Win rate +15 pp. Got weaker: ELO −164. Unchanged in recent months: K/R at 0.62, ADR at 70.0, Headshots at 46%. Last 30 days: 20 matches, win rate 55%, net ELO −32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.