Pierre_Housu
How does Pierre_Housu play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Average48% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.1%).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.63 (at the start 0.62). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.09. Last 3 months unchanged at 0.91. Well below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 77.2. Last 3 months: 67.6 (at the start 67.8). Well below the average (80.4).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 50% (at the start 48%). Just above the average (49%).
Matches won (win rate)
Best month: August 2026 with 73%. Last 3 months: 51% (at the start 33%). Slightly above the average (49%).
Best month: October 2026 with 2,005. Last 3 months: 2,005 (at the start 1,891).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 63%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 26 · Anubis
- Highest rating in a match: 1.79 · Inferno
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How Pierre_Housu plays
Across 116 matches Pierre_Housu averages K/R 0.63, ADR 67.7 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 67.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 50% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 26 of 116 matches the rating was 1.10 or higher (22%), in 56 it was below 0.90. In 95 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. Things go best on Mirage (+23 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +23 ELO. Improved over the last three months: Headshots +2 pp, Win rate +18 pp, ELO +114. Unchanged in recent months: K/R at 0.63, Rating at 0.91, ADR at 67.6. Last 30 days: 54 matches, win rate 50%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.