Pierre_Housu

France
On FACEIT since 2017 116 matches tracked 54 matches in 30 days
Last updated:

How does Pierre_Housu play?

Rating 0.91 K/R 0.63 ADR 67.7 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 116 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.89−0.13 · Ø 1.02 better than 8%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 11x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +18 pp, ELO +114
= Stayed the same
K/R at 0.63, Rating at 0.91, ADR at 67.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.63 (at the start 0.62). Well below the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 41%
On Wednesdays +22 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Anubis
  2. Highest rating in a match: 1.79 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% better than 64%
0.60 better than 3%
64.9 better than 1%
0.87 better than 7%
41% of 126 duels better than 6%
50% of 24 situations better than 80%
Inferno22
27% better than 1%
0.65 better than 15%
71.9 better than 10%
0.96 better than 27%
45% of 92 duels better than 13%
38% of 16 situations better than 53%
Ancient14
57% -
0.61 -
68.2 -
0.87-
43% of 51 duels -
60% of 10 situations -
Nuke14
57% -
0.65 -
66.3 -
0.94-
48% of 44 duels -
20% of 5 situations -
Anubis13
54% -
0.72 -
73.7 -
1.00-
57% of 54 duels -
50% of 10 situations -
Cache13
54% -
0.65 -
70.7 -
0.93-
48% of 40 duels -
0% of 7 situations -
Dust 27
14% -
0.44 -
51.7 -
0.69-
20% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pierre_Housu plays

Across 116 matches Pierre_Housu averages K/R 0.63, ADR 67.7 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 67.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 50% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 26 of 116 matches the rating was 1.10 or higher (22%), in 56 it was below 0.90. In 95 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. Things go best on Mirage (+23 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +23 ELO. Improved over the last three months: Headshots +2 pp, Win rate +18 pp, ELO +114. Unchanged in recent months: K/R at 0.63, Rating at 0.91, ADR at 67.6. Last 30 days: 54 matches, win rate 50%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.