Picey

Hungary
On FACEIT since 2014 51 matches tracked 26 matches in 30 days
ELO ▲ 90
2,225
30-day peak: 2,225
Rank EU
#125,104
Hungary #630 in Hungary
Last updated:

How does Picey play?

Rating 1.03 (from 28 matches) K/R 0.78 ADR 83.9 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 28 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 29% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.0
Knife kills 1 in 51 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −10.8, Headshots −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 1.83 · Ancient
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient13
38% -
0.76 -
77.6 -
1.15-
54% of 48 duels -
57% of 7 situations -
Cache10
80% -
0.79 -
88.1 -
1.09-
49% of 35 duels -
100% of 2 situations -
Inferno8
38% -
0.76 -
85.2 -
1.03-
56% of 32 duels -
-
Dust 27
57% -
0.86 -
98.8 -
0.53-
17% of 6 duels -
-
Anubis6
83% -
0.63 -
70.0 -
0.72-
48% of 23 duels -
-
Mirage4
25% -
0.80 -
82.0 -
0.98-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Picey plays

Across 51 matches Picey averages K/R 0.78 and ADR 83.9; the rating across the 28 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 10 of 28 matches the rating was 1.10 or higher (36%), in 13 it was below 0.90. In 28 matches with detailed stats: 8 4Ks and 0 aces. Improved over the last three months: Win rate +16 pp. Got weaker: K/R −0.06, ADR −10.8, Headshots −5 pp. Last 30 days: 26 matches, win rate 65%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.