PiTTiqu

RO
250 matches tracked 68 matches in 30 days
Last updated:

How does PiTTiqu play?

Rating 1.04 (from 88 matches) K/R 0.77 ADR 80.2 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 9
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 88 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerMulti-kills
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 77%
Opening duels won 55%+5 pp better than 85%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−9 pp better than 8%
AWP share of kills 33%+22 pp better than 98%
K/D 1.04+0.04 better than 61%
Pistol kills per match 2.3
Knife kills 4 in 250 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.6 pp better than 96%
Rounds with 3K 4.7%+0.8 pp better than 80%
MVPs per match 2.4+0.1 better than 67%
4Ks and aces 36x 4K, 6 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 3.3−1.0 better than 27%
Enemies flashed per round 0.49+0.21 better than 91%
Rounds with a death 74%+2.0 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.12, ADR +9.2
= Stayed the same
Win rate at 44%, ELO at 1,784
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.80 (at the start 0.68).

Patterns

From the last 250 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −158 ELO
42 matches · 33% wins
On Ancient −35 ELO
45 matches · 42% wins
On Anubis −6 ELO
33 matches · 39% wins

PiTTiqu loses the most ELO in match 3 of the day: −158 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Cache
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
49% better than 41%
0.78 better than 75%
79.7 better than 47%
1.08 better than 69%
53% of 316 duels better than 64%
26% of 47 situations better than 18%
Mirage63
37% better than 10%
0.78 better than 74%
79.6 better than 48%
0.97 better than 34%
55% of 251 duels better than 75%
39% of 33 situations better than 55%
Ancient45
42% better than 23%
0.72 better than 40%
79.2 better than 41%
1.03 better than 54%
46% of 123 duels better than 22%
50% of 24 situations better than 78%
Anubis33
39% better than 16%
0.71 better than 39%
76.4 better than 27%
0.83–
45% of 141 duels better than 21%
44% of 18 situations better than 67%
Cache20
65% –
0.91 –
94.7 –
1.26–
66% of 88 duels –
47% of 15 situations –
Inferno8
13% –
0.64 –
65.2 –
-
35% of 23 duels –
100% of 1 situations –
Nuke5
40% –
0.76 –
77.2 –
-
53% of 30 duels –
33% of 3 situations –
Vertigo3
33% –
1.01 –
103.2 –
1.42–
79% of 14 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How PiTTiqu plays

Across 250 matches PiTTiqu averages K/R 0.77 and ADR 80.2; the rating across the 88 rated matches is 1.04. Biggest strength: Opening duels won at 55%. That is better than 85% of players on level 9. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 9. On average 17.1 kills per match, 39% of them headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 36 of 88 matches the rating was 1.10 or higher (41%), in 33 it was below 0.90. In 172 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: October 2026 at 1.05. PiTTiqu loses the most ELO in match 3 of the day (−158 ELO, win rate 33%). Things go best on Dust 2 (+113 ELO, win rate 49%). Improved over the last three months: K/R +0.12, ADR +9.2. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 44%, ELO at 1,784. Last 30 days: 68 matches, win rate 47%, ELO balance +79.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.