PiTCKH999

FK
On FACEIT since 2016 187 matches tracked 76 matches in 30 days
Last updated:

How does PiTCKH999 play?

Rating 1.17 (from 97 matches) K/R 0.84 ADR 92.4 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 97 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 2%−9 pp better than 12%
K/D 1.16+0.13 better than 85%
Pistol kills per match 3.3
Knife kills 2 in 187 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.3 pp better than 91%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 41x 4K, 6 aces in 137 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 5.5+1.4 better than 83%
Enemies flashed per round 0.45+0.15 better than 86%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, ADR at 92.8, Headshots at 54%
▼ Got worse
Win rate −9 pp, ELO −438

Aug to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.81
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.85 (at the start 0.84).

Patterns

From the last 187 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −117 ELO
26 matches · 38% wins
On Dust 2 −83 ELO
42 matches · 40% wins
Between 0:00 and 6:00 +1 ELO, win rate 44%
On Thursdays +47 ELO, win rate 43%

PiTCKH999 loses the most ELO in match 3 of the day: −117 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 3.48 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 47%
0.89 better than 96%
97.1 better than 97%
1.30 better than 98%
56% of 215 duels better than 75%
48% of 27 situations better than 79%
Dust 242
40% better than 12%
0.82 better than 83%
90.0 better than 87%
1.15 better than 80%
48% of 144 duels better than 31%
50% of 22 situations better than 80%
Ancient26
58% better than 69%
0.89 better than 96%
96.8 better than 97%
1.18 better than 87%
59% of 91 duels better than 87%
50% of 10 situations better than 82%
Inferno25
52% better than 38%
0.78 better than 68%
87.2 better than 72%
1.02 better than 48%
46% of 123 duels better than 19%
13% of 8 situations better than 3%
Anubis18
56% better than 63%
0.83 better than 86%
89.2 better than 86%
1.12-
44% of 70 duels better than 13%
100% of 2 situations better than 99%
Cache11
45% -
0.85 -
93.1 -
1.10-
47% of 64 duels -
45% of 11 situations -
Nuke3
33% -
0.62 -
73.4 -
0.59-
20% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PiTCKH999 plays

Across 187 matches PiTCKH999 averages K/R 0.84 and ADR 92.4; the rating across the 97 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 92.4. That is better than 95% of players on level 10. On average 19.1 kills per match, 54% of them headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 52 of 97 matches the rating was 1.10 or higher (54%), in 29 it was below 0.90. In 137 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: September 2026 at 1.24. PiTCKH999 loses the most ELO in match 3 of the day (−117 ELO, win rate 38%). Things go best on Inferno (+105 ELO, win rate 52%). Got weaker: Win rate −9 pp, ELO −438. Unchanged in recent months: K/R at 0.85, ADR at 92.8, Headshots at 54%. Last 30 days: 76 matches, win rate 46%, ELO balance +44.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.