Phyxz10

Japan
180 matches tracked 39 matches in 30 days
Last updated:

How does Phyxz10 play?

Rating 1.01 K/R 0.72 ADR 79.1 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 179 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 32% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.9
Knife kills 5 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.2%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 27x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
Rating at 1.00, ELO at 1,909
▼ Got worse
K/R −0.04, ADR −7.1, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.73).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
45 matches · 49% win rate
On Mirage −20 ELO
42 matches · 52% win rate
On Sundays −70 ELO, win rate 36%

Phyxz10 loses the most ELO on Dust 2: −71 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
49% better than 43%
0.73 better than 55%
82.2 better than 64%
1.02 better than 56%
63% of 163 duels better than 96%
34% of 32 situations better than 42%
Mirage42
52% better than 54%
0.74 better than 57%
80.4 better than 55%
1.02 better than 54%
56% of 183 duels better than 81%
28% of 25 situations better than 22%
Anubis41
54% better than 58%
0.71 better than 39%
78.5 better than 40%
1.02 right on the average
51% of 181 duels right on the average
36% of 28 situations better than 47%
Ancient32
38% better than 11%
0.69 better than 26%
75.1 better than 20%
0.93 better than 20%
47% of 114 duels better than 27%
57% of 23 situations better than 88%
Inferno8
50% -
0.76 -
78.3 -
1.06-
51% of 37 duels -
40% of 5 situations -
Nuke5
20% -
0.74 -
72.5 -
1.02-
53% of 30 duels -
50% of 8 situations -
Cache4
25% -
0.71 -
75.4 -
0.95-
58% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Phyxz10 plays

Across 179 matches Phyxz10 averages K/R 0.72, ADR 79.1 and a rating of 1.01. Biggest strength: Opening duels won at 55%, better than 85% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Anubis with a 54% win rate in 41 matches. In 60 of 179 matches the rating was 1.10 or higher (34%), in 61 it was below 0.90. In 144 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. Phyxz10 loses the most ELO on Dust 2 (−71 ELO, win rate 49%). Things go best on Ancient (+51 ELO, win rate 38%). Match no. 3 of the day goes best: 58% win rate, −25 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.04, ADR −7.1, Win rate −9 pp. Unchanged in recent months: Rating at 1.00, ELO at 1,909. Last 30 days: 39 matches, win rate 46%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.