Phlux

AU
217 matches tracked 25 matches in 30 days
ELO ▲ 133
2,676
30-day peak: 2,748
Rank OCE ▲ 8 places
#144
AU #81 in AU
30 days · prev. #152 · best #142
Last updated:

How does Phlux play?

Rating 1.09 (from 171 matches) K/R 0.78 ADR 85.0 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 171 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.11+0.09 · Ø 1.02 better than 67%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.2%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 70%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 63%
4Ks and aces 22x 4K, 7 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 18%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 61%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 76%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +26 pp, ELO +510
= Stayed the same
K/R at 0.78, Headshots at 59%
▼ Got worse
ADR −5.0

Aug to Oct 2026 compared with Nov 2025 to Mar 2026.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
69 matches · 39% win rate
Between 6:00 and 12:00 −141 ELO, win rate 49%
On Sundays −12 ELO, win rate 48%

Phlux loses the most ELO on Mirage: −119 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.16 · Ancient
  3. Most kills in a match: 41 · Inferno
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
39% better than 8%
0.72 better than 37%
81.1 better than 49%
0.98 better than 27%
45% of 211 duels better than 15%
36% of 36 situations better than 41%
Dust 255
58% better than 72%
0.80 better than 74%
87.3 better than 78%
1.14 better than 76%
50% of 212 duels better than 39%
52% of 27 situations better than 83%
Ancient25
64% better than 86%
0.82 better than 77%
86.7 better than 71%
1.18 better than 85%
48% of 124 duels better than 25%
35% of 17 situations better than 40%
Cache21
67% -
0.79 -
86.3 -
1.09-
55% of 101 duels -
33% of 9 situations -
Inferno14
43% -
0.80 -
83.4 -
1.01-
47% of 32 duels -
40% of 5 situations -
Nuke14
71% -
0.83 -
86.7 -
1.26-
68% of 50 duels -
22% of 9 situations -
Anubis12
67% -
0.86 -
91.2 -
1.17-
57% of 49 duels -
25% of 4 situations -
Overpass3
67% -
0.83 -
88.7 -
-
50% of 6 duels -
0% of 1 situations -
Vertigo3
67% -
0.84 -
80.0 -
1.18-
38% of 8 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Phlux plays

Across 217 matches Phlux averages K/R 0.78 and ADR 85.0; the rating across the 171 rated matches is 1.09. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 59% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 88 of 171 matches the rating was 1.10 or higher (51%), in 49 it was below 0.90. In 171 matches with detailed stats: 22 4Ks and 7 aces. Best month by rating: October 2026 at 1.10. Phlux loses the most ELO on Mirage (−119 ELO, win rate 39%). Things go best on Ancient (+95 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +46 ELO. Improved over the last three months: Win rate +26 pp, ELO +510. Got weaker: ADR −5.0. Unchanged in recent months: K/R at 0.78, Headshots at 59%. Last 30 days: 25 matches, win rate 64%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.