PhiliaTR

Turkey
268 matches tracked 11 matches in 30 days
Last updated:

How does PhiliaTR play?

Rating 0.99 (from 253 matches) K/R 0.71 ADR 78.4 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 253 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

39% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.3
Knife kills 8 in 268 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 36x 4K, 5 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 78%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether PhiliaTR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 252 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.65
JunJulAugSepOct

Best month: June 2026 with 0.88.

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −48 ELO
27 matches · 30% win rate
From match 5 of the day +97 ELO
115 matches · 43% win rate
On Mondays +61 ELO, win rate 43%

PhiliaTR loses the most ELO on Inferno: −48 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Highest rating in a match: 1.99 · Cache
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
56% better than 69%
0.66 better than 19%
71.8 better than 13%
0.93 better than 22%
48% of 279 duels better than 37%
38% of 32 situations right on the average
Anubis55
53% right on the average
0.73 better than 48%
82.6 better than 61%
1.02 right on the average
52% of 231 duels better than 56%
45% of 38 situations better than 73%
Ancient49
51% better than 48%
0.76 better than 65%
84.6 better than 73%
1.03 better than 58%
55% of 227 duels better than 71%
22% of 23 situations better than 14%
Nuke29
52% better than 39%
0.76 right on the average
81.0 better than 41%
1.05 better than 48%
53% of 101 duels right on the average
50% of 12 situations better than 76%
Inferno27
30% better than 3%
0.64 better than 11%
74.1 better than 16%
0.86 better than 6%
48% of 105 duels better than 29%
54% of 13 situations better than 83%
Cache21
52% -
0.70 -
75.6 -
1.03-
49% of 86 duels -
36% of 14 situations -
Mirage8
25% -
0.67 -
72.6 -
0.93-
36% of 39 duels -
0% of 2 situations -
Vertigo4
25% -
0.87 -
99.7 -
1.25-
68% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PhiliaTR plays

Across 268 matches PhiliaTR averages K/R 0.71 and ADR 78.4; the rating across the 253 rated matches is 0.99. Biggest strength: Utility damage per round at 5.3, better than 78% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 15.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 56% win rate in 75 matches. In 92 of 253 matches the rating was 1.10 or higher (36%), in 111 it was below 0.90. In 228 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: August 2026 at 1.03. PhiliaTR loses the most ELO on Inferno (−48 ELO, win rate 30%). Things go best in match 3 of the day (+134 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +134 ELO. Last 30 days: 11 matches, win rate 45%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.