Phasec

Turkey
126 matches tracked 40 matches in 30 days
Last updated:

How does Phasec play?

Rating 1.10 K/R 0.79 ADR 85.9 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 126 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.12+0.08 · Ø 1.04 better than 76%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 85%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 85%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 14x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +5 pp, ELO +184
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 86.1
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −21 ELO
32 matches · 44% win rate
On Inferno −20 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −1 ELO, win rate 47%
On Thursdays −7 ELO, win rate 38%

Phasec loses the most ELO from match 5 of the day: −21 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.42 · Anubis

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
68% better than 94%
0.83 better than 85%
88.2 better than 82%
1.17 better than 85%
53% of 183 duels better than 59%
41% of 34 situations better than 57%
Inferno20
45% better than 19%
0.69 better than 22%
76.3 better than 19%
0.94 better than 17%
48% of 82 duels better than 19%
22% of 9 situations better than 17%
Mirage19
37% better than 6%
0.79 better than 72%
90.0 better than 87%
1.07 better than 62%
55% of 83 duels better than 70%
55% of 11 situations better than 90%
Ancient14
50% -
0.75 -
83.1 -
1.02-
63% of 48 duels -
40% of 15 situations -
Cache11
64% -
0.88 -
83.3 -
1.30-
42% of 36 duels -
0% of 2 situations -
Anubis10
40% -
0.84 -
98.2 -
1.15-
44% of 34 duels -
36% of 11 situations -
Nuke3
33% -
0.62 -
74.8 -
0.83-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Phasec plays

Across 126 matches Phasec averages K/R 0.79, ADR 85.9 and a rating of 1.10. Biggest strength: 3K rounds at 5.1%, better than 85% of level 10 · all ELO ranges players. Averages 17.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 68% win rate in 47 matches. In 59 of 126 matches the rating was 1.10 or higher (47%), in 44 it was below 0.90. In 102 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. Phasec loses the most ELO from match 5 of the day (−21 ELO, win rate 44%). Things go best on Dust 2 (+28 ELO, win rate 68%). Match no. 3 of the day goes best: 76% win rate. Improved over the last three months: Headshots +5 pp, ELO +184. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 86.1. Last 30 days: 40 matches, win rate 60%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.