Phalchatha

Turkey
63 matches tracked
Last updated:

How does Phalchatha play?

Rating 0.94 K/R 0.66 ADR 71.9 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 17% no comparison
Opening duels won 63% no comparison

Clutch

Last one alive
Clutch kills per match 0.0 no comparison

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (45%).

Headshot rate 37%−8 pp · Ø 45% better than 11%
AWP share of kills 40% no comparison
K/D 0.93−0.07 · Ø 1.00 better than 34%
Pistol kills per match 2.1
Knife kills 3 in 63 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 6.7% no comparison
3K rounds 0.0% no comparison
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 17% no comparison
Utility damage per round 4.8 no comparison
Enemies flashed per round 0.67 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 85%

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
29 matches · 55% win rate

Phalchatha loses the most ELO on Dust 2: −21 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Cache
  2. Most kills in a match: 32 · Anubis
  3. Highest rating in a match: 1.69 · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
55% better than 69%
0.68 better than 33%
74.1 better than 23%
0.99 right on the average
59% of 138 duels better than 92%
29% of 17 situations better than 26%
Anubis16
69% better than 94%
0.68 better than 35%
74.6 better than 26%
0.99 right on the average
47% of 74 duels better than 35%
33% of 9 situations better than 40%
Cache7
86% -
0.64 -
73.0 -
0.86-
41% of 34 duels -
0% of 1 situations -
Ancient5
40% -
0.60 -
65.0 -
0.78-
48% of 23 duels -
0% of 2 situations -
Inferno3
33% -
0.61 -
68.3 -
0.82-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Phalchatha plays

Across 63 matches Phalchatha averages K/R 0.66, ADR 71.9 and a rating of 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 85% of level 6 players. Most room to improve: Headshot rate at 37%, better than only 11% of level 6 players. Averages 13.7 kills per match with 37% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 20 of 63 matches the rating was 1.10 or higher (32%), in 28 it was below 0.90. Phalchatha loses the most ELO on Dust 2 (−21 ELO, win rate 55%). Things go best in match 1 of the day (+65 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +65 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.