PeyejoPeek

Spain
On FACEIT since 2021 284 matches tracked 65 matches in 30 days
Last updated:

How does PeyejoPeek play?

Rating 0.95 K/R 0.69 ADR 77.7 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 284 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 2.3
Knife kills 5 in 284 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 26%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 33x 4K, 2 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 91%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +303
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 78.0, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −225 ELO
62 matches · 45% win rate
On Ancient −171 ELO
30 matches · 40% win rate
On Mondays −179 ELO, win rate 36%

PeyejoPeek loses the most ELO in match 1 of the day: −225 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Ancient
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 10 wins in a row · Vertigo

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
61% better than 79%
0.71 better than 32%
79.4 better than 40%
0.98 better than 25%
48% of 400 duels better than 29%
40% of 40 situations better than 55%
Mirage64
44% better than 17%
0.71 better than 32%
78.3 better than 35%
0.99 better than 31%
48% of 261 duels better than 27%
26% of 35 situations better than 14%
Anubis47
45% better than 25%
0.68 better than 17%
76.7 better than 25%
0.92 better than 12%
47% of 217 duels better than 22%
41% of 27 situations better than 56%
Ancient30
40% better than 13%
0.68 better than 16%
78.1 better than 27%
0.93 better than 15%
49% of 107 duels better than 31%
22% of 9 situations better than 14%
Cache25
52% -
0.66 -
73.7 -
0.89-
49% of 105 duels -
30% of 10 situations -
Inferno14
64% -
0.67 -
79.4 -
0.90-
45% of 67 duels -
33% of 6 situations -
Nuke12
67% -
0.66 -
72.1 -
0.92-
43% of 40 duels -
43% of 7 situations -
Vertigo5
20% -
0.68 -
76.4 -
0.88-
50% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PeyejoPeek plays

Across 284 matches PeyejoPeek averages K/R 0.69, ADR 77.7 and a rating of 0.95. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 92 of 284 matches the rating was 1.10 or higher (32%), in 133 it was below 0.90. In 201 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. PeyejoPeek loses the most ELO in match 1 of the day (−225 ELO, win rate 45%). Things go best on Dust 2 (+189 ELO, win rate 61%). Match no. 3 of the day goes best: 60% win rate, +149 ELO. Improved over the last three months: Win rate +3 pp, ELO +303. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 78.0, Headshots at 51%. Last 30 days: 65 matches, win rate 45%, net ELO −191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.