Pereiraa99

Portugal
On FACEIT since 2024 73 matches tracked 31 matches in 30 days
Last updated:

How does Pereiraa99 play?

Rating 1.09 K/R 0.79 ADR 84.5 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 32% normal 0.90 to 1.09 21% weak 0.75 to 0.89 5% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.9
Knife kills 3 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 20x 4K, 4 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Pereiraa99 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.02 · Anubis
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 20%
0.77 better than 67%
84.1 better than 69%
1.04 better than 56%
50% of 110 duels better than 45%
25% of 12 situations better than 17%
Anubis17
53% right on the average
0.86 better than 94%
91.3 better than 93%
1.20 better than 93%
52% of 86 duels better than 55%
35% of 20 situations better than 43%
Dust 213
62% -
0.71 -
75.4 -
0.99-
35% of 79 duels -
50% of 2 situations -
Cache9
67% -
0.77 -
80.0 -
1.07-
57% of 47 duels -
40% of 5 situations -
Ancient5
60% -
0.90 -
95.2 -
1.21-
67% of 18 duels -
0% of 2 situations -
Inferno5
80% -
0.79 -
81.1 -
1.12-
65% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pereiraa99 plays

Across 73 matches Pereiraa99 averages K/R 0.79, ADR 84.5 and a rating of 1.09. Biggest strength: 3K rounds at 5.2%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 39 of 73 matches the rating was 1.10 or higher (53%), in 19 it was below 0.90. In 73 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: August 2026 at 1.24. Things go best on Mirage (+46 ELO, win rate 43%). Match no. 2 of the day goes best: 62% win rate, +27 ELO. Last 30 days: 31 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.