PercyJ-M-

Germany
On FACEIT since 2017 220 matches tracked 84 matches in 30 days
ELO ▼ 146
2,136
30-day peak: 2,503
Rank EU
#163,311
Germany #4,396 in Germany
Last updated:

How does PercyJ-M- play?

Rating 0.97 (from 170 matches) K/R 0.67 ADR 74.1 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 170 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (49%).

Headshot rate 35%−14 pp · Ø 49% better than 2%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.1
Knife kills 2 in 220 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 14%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 13x 4K, 0 aces in 149 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.97, ADR at 73.7
▼ Got worse
Headshots −5 pp, Win rate −4 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months unchanged at 0.67. Clearly below the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
50 matches · 42% win rate
On Mirage −56 ELO
58 matches · 41% win rate
On Fridays ±0 ELO, win rate 38%

PercyJ-M- loses the most ELO on Dust 2: −76 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 1.72 · Cache
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
41% better than 15%
0.63 better than 9%
71.6 better than 11%
0.90 better than 13%
48% of 128 duels better than 34%
29% of 41 situations better than 24%
Dust 250
42% better than 18%
0.66 better than 14%
74.2 better than 17%
0.94 better than 19%
41% of 88 duels better than 7%
38% of 39 situations right on the average
Ancient34
47% better than 34%
0.67 better than 15%
74.8 better than 17%
0.98 better than 32%
46% of 80 duels better than 21%
35% of 26 situations better than 42%
Anubis30
60% better than 79%
0.67 better than 18%
73.4 better than 12%
1.01 better than 42%
51% of 83 duels right on the average
69% of 26 situations better than 97%
Inferno21
71% better than 97%
0.72 better than 46%
75.5 better than 24%
1.05 better than 57%
44% of 45 duels better than 10%
45% of 11 situations better than 72%
Cache17
53% -
0.74 -
81.7 -
1.07-
48% of 44 duels -
44% of 9 situations -
Nuke5
40% -
0.57 -
62.1 -
0.90-
71% of 7 duels -
33% of 3 situations -
Overpass5
80% -
0.77 -
82.4 -
1.24-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PercyJ-M- plays

Across 220 matches PercyJ-M- averages K/R 0.67 and ADR 74.1; the rating across the 170 rated matches is 0.97. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 35%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 35% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 49 of 170 matches the rating was 1.10 or higher (29%), in 68 it was below 0.90. In 149 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. PercyJ-M- loses the most ELO on Dust 2 (−76 ELO, win rate 42%). Things go best on Inferno (+76 ELO, win rate 71%). Match no. 4 of the day goes best: 67% win rate, −49 ELO. Got weaker: Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.97, ADR at 73.7. Last 30 days: 84 matches, win rate 43%, net ELO −153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.