Pepper971

France
On FACEIT since 2020 144 matches tracked
Last updated:

How does Pepper971 play?

Rating 1.03 K/R 0.73 ADR 80.5 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 2.9
Knife kills 2 in 144 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.2%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 29%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 18x 4K, 0 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +770
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.20, Rating −0.26, ADR −17.1, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.70 (at the start 0.90). Slightly below the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −88 ELO
27 matches · 37% win rate
On Dust 2 −23 ELO
38 matches · 63% win rate
Between 6:00 and 12:00 −58 ELO, win rate 44%

Pepper971 loses the most ELO in match 2 of the day: −88 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Anubis
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
63% better than 87%
0.76 better than 70%
84.3 better than 74%
1.07 better than 72%
48% of 191 duels better than 37%
30% of 27 situations better than 31%
Mirage31
48% better than 41%
0.72 better than 46%
76.6 better than 35%
1.04 better than 62%
46% of 147 duels better than 26%
35% of 17 situations better than 42%
Anubis24
58% better than 69%
0.70 better than 33%
76.6 better than 29%
0.98 better than 36%
54% of 128 duels better than 66%
40% of 15 situations better than 57%
Ancient19
37% better than 10%
0.75 better than 60%
83.3 better than 66%
1.01 better than 48%
46% of 111 duels better than 22%
35% of 17 situations better than 42%
Nuke14
86% -
0.79 -
86.7 -
1.12-
52% of 85 duels -
38% of 8 situations -
Cache10
60% -
0.67 -
78.2 -
0.96-
46% of 37 duels -
20% of 5 situations -
Inferno8
38% -
0.68 -
75.3 -
0.93-
50% of 52 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pepper971 plays

Across 144 matches Pepper971 averages K/R 0.73, ADR 80.5 and a rating of 1.03. Most room to improve: Utility hit rate at 29%, better than only 15% of level 9 players. Averages 16.5 kills per match with 52% headshots. The strongest map is Nuke with a 86% win rate in 14 matches. In 55 of 144 matches the rating was 1.10 or higher (38%), in 52 it was below 0.90. In 120 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.25. Pepper971 loses the most ELO in match 2 of the day (−88 ELO, win rate 37%). Things go best on Anubis (+27 ELO, win rate 58%). Match no. 3 of the day goes best: 75% win rate, −12 ELO. Improved over the last three months: Headshots +3 pp, ELO +770. Got weaker: K/R −0.20, Rating −0.26, ADR −17.1, Win rate −7 pp. Last 30 days: 3 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.