Pepezik4

Brazil
On FACEIT since 2015 199 matches tracked 36 matches in 30 days
ELO ▼ 60
2,583
30-day peak: 2,733
Rank SA ▼ 323 places
#870
Brazil #599 in Brazil
30 days · prev. #547 · best #544
Last updated:

How does Pepezik4 play?

Rating 1.17 K/R 0.84 ADR 93.9 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 199 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 2.8
Knife kills 4 in 199 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 85%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 37x 4K, 7 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 6.8+2.7 · Ø 4.1 better than 95%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.16, ADR at 94.2, Headshots at 49%, ELO at 2,583
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.84 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −92 ELO
41 matches · 39% win rate
On Ancient −53 ELO
47 matches · 47% win rate
On Thursdays −67 ELO, win rate 38%

Pepezik4 loses the most ELO in match 3 of the day: −92 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno
  4. Highest rating in a match: 2.56 · Anubis

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
47% better than 30%
0.88 better than 93%
98.7 better than 97%
1.20 better than 89%
55% of 239 duels better than 65%
50% of 28 situations better than 79%
Mirage37
46% better than 23%
0.86 better than 89%
99.0 better than 97%
1.17 better than 85%
51% of 239 duels better than 45%
33% of 18 situations better than 32%
Anubis34
50% better than 40%
0.82 better than 81%
88.2 better than 83%
1.15 better than 81%
44% of 156 duels better than 11%
50% of 16 situations better than 77%
Cache31
58% -
0.82 -
89.3 -
1.12-
50% of 158 duels -
43% of 14 situations -
Inferno26
62% better than 66%
0.87 better than 83%
97.5 better than 92%
1.26 better than 86%
54% of 138 duels better than 45%
45% of 11 situations better than 69%
Dust 219
37% better than 7%
0.78 better than 65%
87.4 better than 77%
1.08 better than 59%
48% of 86 duels better than 29%
33% of 6 situations better than 36%
Nuke3
67% -
0.86 -
92.1 -
1.21-
57% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pepezik4 plays

Across 199 matches Pepezik4 averages K/R 0.84, ADR 93.9 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 93.9, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 49% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 110 of 199 matches the rating was 1.10 or higher (55%), in 49 it was below 0.90. In 125 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: October 2026 at 1.25. Pepezik4 loses the most ELO in match 3 of the day (−92 ELO, win rate 39%). Things go best in match 2 of the day (+103 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +103 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.16, ADR at 94.2, Headshots at 49%, ELO at 2,583. Last 30 days: 36 matches, win rate 44%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.