PenkoFF

Ukraine
On FACEIT since 2018 242 matches tracked 47 matches in 30 days
ELO ▼ 1
2,208
30-day peak: 2,252
Rank EU
#132,037
Ukraine #5,258 in Ukraine
Last updated:

How does PenkoFF play?

Rating 1.05 K/R 0.72 ADR 76.7 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 242 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 29%+17 pp · Ø 12% better than 96%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 3.0
Knife kills 4 in 242 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 24x 4K, 3 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +621
= Stayed the same
K/R at 0.72, Rating at 1.05, ADR at 76.2, Headshots at 43%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −71 ELO
60 matches · 55% win rate
On Dust 2 −23 ELO
51 matches · 49% win rate
On Thursdays +19 ELO, win rate 41%

PenkoFF loses the most ELO on Anubis: −71 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 9 wins in a row · Cache
  3. Highest rating in a match: 2.30 · Anubis

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis60
55% better than 64%
0.72 better than 41%
75.2 better than 22%
1.05 better than 59%
55% of 234 duels better than 70%
43% of 53 situations better than 63%
Mirage60
53% better than 59%
0.76 better than 61%
79.5 better than 44%
1.12 better than 79%
61% of 196 duels better than 92%
34% of 41 situations better than 39%
Dust 251
49% better than 40%
0.73 better than 46%
79.4 better than 43%
1.06 better than 61%
59% of 227 duels better than 86%
32% of 34 situations better than 33%
Inferno35
49% better than 33%
0.71 better than 28%
76.8 better than 23%
1.02 better than 35%
49% of 113 duels better than 29%
38% of 26 situations better than 44%
Cache24
46% -
0.67 -
71.6 -
1.00-
53% of 79 duels -
40% of 20 situations -
Ancient8
50% -
0.69 -
75.7 -
1.00-
37% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PenkoFF plays

Across 242 matches PenkoFF averages K/R 0.72, ADR 76.7 and a rating of 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 43% headshots. The strongest map is Anubis with a 55% win rate in 60 matches. In 109 of 242 matches the rating was 1.10 or higher (45%), in 82 it was below 0.90. In 181 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. PenkoFF loses the most ELO on Anubis (−71 ELO, win rate 55%). Things go best on Mirage (+151 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate, +92 ELO. Improved over the last three months: ELO +621. Unchanged in recent months: K/R at 0.72, Rating at 1.05, ADR at 76.2, Headshots at 43%, Win rate at 51%. Last 30 days: 47 matches, win rate 40%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.