Pekp

Portugal
On FACEIT since 2024 312 matches tracked 116 matches in 30 days
ELO ▲ 29
2,469
30-day peak: 2,710
Rank EU
#58,714
Portugal #835 in Portugal
Last updated:

How does Pekp play?

Rating 1.06 (from 292 matches) K/R 0.77 ADR 82.8 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 292 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.6
Knife kills 4 in 312 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 62%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 38x 4K, 2 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

4.5 utility damage per round and so clearly above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, ELO +231
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −5.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −75 ELO
51 matches · 43% win rate
On Dust 2 −60 ELO
59 matches · 53% win rate
On Thursdays −1 ELO, win rate 43%

Pekp loses the most ELO in match 3 of the day: −75 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
45% better than 24%
0.77 better than 62%
83.9 better than 63%
1.06 better than 58%
52% of 402 duels better than 54%
29% of 78 situations better than 23%
Dust 259
53% better than 56%
0.78 better than 68%
83.5 better than 62%
1.08 better than 63%
49% of 256 duels better than 34%
27% of 30 situations better than 23%
Anubis49
63% better than 83%
0.78 better than 67%
84.6 better than 68%
1.11 better than 74%
57% of 214 duels better than 78%
15% of 33 situations better than 7%
Ancient47
45% better than 27%
0.72 better than 36%
80.1 better than 41%
0.96 better than 24%
50% of 197 duels better than 41%
42% of 24 situations better than 61%
Cache20
65% -
0.74 -
79.5 -
1.00-
54% of 98 duels -
56% of 9 situations -
Nuke19
63% better than 73%
0.77 better than 54%
80.2 better than 37%
1.06 right on the average
48% of 54 duels better than 23%
45% of 11 situations better than 60%
Inferno15
60% better than 69%
0.79 better than 65%
82.9 better than 52%
1.14-
54% of 54 duels right on the average
22% of 9 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How Pekp plays

Across 312 matches Pekp averages K/R 0.77 and ADR 82.8; the rating across the 292 rated matches is 1.06. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 124 of 292 matches the rating was 1.10 or higher (42%), in 100 it was below 0.90. In 241 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: June 2026 at 1.34. Pekp loses the most ELO in match 3 of the day (−75 ELO, win rate 43%). Things go best on Ancient (+80 ELO, win rate 45%). Match no. 4 of the day goes best: 59% win rate, −92 ELO. Improved over the last three months: Headshots +7 pp, ELO +231. Got weaker: K/R −0.07, Rating −0.08, ADR −5.4. Unchanged in recent months: Win rate at 52%. Last 30 days: 116 matches, win rate 53%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.