PekkaIRL

Sweden
75 matches tracked 52 matches in 30 days
Last updated:

How does PekkaIRL play?

Rating 0.98 K/R 0.69 ADR 71.7 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 27% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average.
ClutcherHeadshots
better than most on level 6 about average weaker than most
Level 6

Compared with 817 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 48%−1 pp · Ø 49% better than 39%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 64%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (45%).

Headshot rate 53%+8 pp · Ø 45% better than 89%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.02+0.05 · Ø 0.97 better than 70%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 30%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 22%
MVPs per match 1.8−0.3 · Ø 2.1 better than 13%
4Ks and aces 8x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 17%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 57%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 41%
Deaths per round 67%−6 pp · Ø 73% better than 98%

Progress

One value per month, dashed line is the level 6 average
Whether PekkaIRL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
21 matches · 52% win rate
Between 0:00 and 6:00 +19 ELO, win rate 48%

PekkaIRL loses the most ELO on Mirage: −58 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.02 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient22
45% better than 34%
0.65 better than 20%
70.6 better than 10%
0.91 better than 25%
47% of 60 duels better than 36%
30% of 20 situations better than 30%
Mirage21
52% better than 59%
0.62 better than 10%
64.4 better than 2%
0.91 better than 25%
42% of 52 duels better than 14%
24% of 17 situations better than 15%
Anubis15
67% better than 90%
0.80 better than 83%
81.6 better than 60%
1.13 better than 88%
57% of 63 duels better than 83%
50% of 20 situations better than 80%
Inferno7
57% -
0.77 -
81.0 -
1.12-
53% of 17 duels -
75% of 4 situations -
Cache6
50% -
0.73 -
76.1 -
1.05-
33% of 9 duels -
67% of 3 situations -
Nuke4
50% -
0.61 -
60.6 -
0.92-
0% of 2 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PekkaIRL plays

Across 75 matches PekkaIRL averages K/R 0.69, ADR 71.7 and a rating of 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 98% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 6 players. Averages 15.0 kills per match with 53% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 24 of 75 matches the rating was 1.10 or higher (32%), in 34 it was below 0.90. In 75 matches with detailed stats: 8 4Ks and 0 aces. PekkaIRL loses the most ELO on Mirage (−58 ELO, win rate 52%). Things go best on Ancient (+7 ELO, win rate 45%). From match no. 5 of the day on, things go best: 62% win rate, +3 ELO. Last 30 days: 52 matches, win rate 46%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.