Pejtr1ck

Czech Republic
On FACEIT since 2019 185 matches tracked 25 matches in 30 days
ELO ▼ 150
3,319
30-day peak: 3,495
Rank EU ▼ 316 places
#2,285
Czech Republic #28 in Czech Republic
30 days · prev. #1,969 · best #1,969
Last updated:

How does Pejtr1ck play?

Rating 1.03 K/R 0.74 ADR 83.6 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 185 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.8
Knife kills 1 in 185 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 20x 4K, 7 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, ADR +4.4, Headshots +5 pp
= Stayed the same
K/R at 0.75
▼ Got worse
Win rate −4 pp, ELO −149

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.72). Right on the average (0.75).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −109 ELO
24 matches · 38% win rate
On Mirage −32 ELO
26 matches · 50% win rate
Between 12:00 and 18:00 +187 ELO, win rate 52%

Pejtr1ck loses the most ELO in match 3 of the day: −109 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Highest rating in a match: 2.61 · Inferno
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis50
64% better than 78%
0.76 better than 53%
85.7 better than 70%
1.09 better than 59%
50% of 224 duels better than 35%
39% of 28 situations better than 51%
Dust 239
49% better than 27%
0.68 better than 16%
79.4 better than 36%
0.93 better than 10%
48% of 164 duels better than 25%
48% of 21 situations better than 73%
Ancient35
60% better than 67%
0.82 better than 77%
89.6 better than 82%
1.10 better than 63%
54% of 199 duels better than 59%
38% of 16 situations right on the average
Mirage26
50% better than 29%
0.66 better than 10%
77.5 better than 26%
0.91 better than 7%
38% of 143 duels better than 1%
25% of 8 situations better than 13%
Nuke15
67% better than 77%
0.76 better than 46%
84.9 better than 62%
1.08 right on the average
48% of 83 duels better than 21%
25% of 8 situations better than 17%
Inferno14
50% -
0.75 -
82.2 -
1.12-
47% of 75 duels -
44% of 9 situations -
Cache6
50% -
0.70 -
82.8 -
1.01-
57% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pejtr1ck plays

Across 185 matches Pejtr1ck averages K/R 0.74, ADR 83.6 and a rating of 1.03. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 77 of 185 matches the rating was 1.10 or higher (42%), in 69 it was below 0.90. In 97 matches with detailed stats: 20 4Ks and 7 aces. Best month by rating: September 2026 at 1.11. Pejtr1ck loses the most ELO in match 3 of the day (−109 ELO, win rate 38%). Things go best from match 5 of the day (+337 ELO, win rate 73%). From match no. 5 of the day on, things go best: 73% win rate, +337 ELO. Improved over the last three months: Rating +0.06, ADR +4.4, Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −149. Unchanged in recent months: K/R at 0.75. Last 30 days: 25 matches, win rate 52%, net ELO −248.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.