Pegas77

Russia
On FACEIT since 2017 33 matches tracked 33 matches in 30 days
Last updated:

How does Pegas77 play?

Rating 0.92 K/R 0.65 ADR 72.3 from 33 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (4.1%).

2K rounds 10.6%−2.7 pp · Ø 13.3% better than 3%
3K rounds 2.1%−2.0 pp · Ø 4.1% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 6x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Patterns

Soon this shows where Pegas77 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 7 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Nuke
  2. Highest rating in a match: 1.81 · Inferno
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 33 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis7
14% -
0.70 -
74.5 -
0.99-
57% of 28 duels -
43% of 7 situations -
Inferno7
86% -
0.72 -
83.5 -
1.06-
50% of 32 duels -
25% of 4 situations -
Mirage7
43% -
0.53 -
61.2 -
0.73-
39% of 18 duels -
0% of 1 situations -
Ancient4
25% -
0.61 -
65.1 -
0.84-
54% of 13 duels -
60% of 5 situations -
Cache4
50% -
0.64 -
72.5 -
0.86-
56% of 16 duels -
0% of 1 situations -
Nuke4
25% -
0.67 -
74.7 -
0.99-
33% of 9 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pegas77 plays

Across 33 matches Pegas77 averages K/R 0.65, ADR 72.3 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.1%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.3 kills per match with 39% headshots. In 8 of 33 matches the rating was 1.10 or higher (24%), in 18 it was below 0.90. In 33 matches with detailed stats: 6 4Ks and 1 ace. Last 30 days: 33 matches, win rate 42%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.