PedroFreeman

Portugal
On FACEIT since 2014 146 matches tracked 65 matches in 30 days
Last updated:

How does PedroFreeman play?

Rating 0.95 K/R 0.69 ADR 74.3 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 1%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 2.4
Zeus kills1 in 145 matches
Knife kills 4 in 145 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 23%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 32%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 15x 4K, 2 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 54%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 58%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.95
▼ Got worse
ADR −4.0, Headshots −4 pp, Win rate −17 pp, ELO −391

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.71).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
37 matches · 43% win rate
In match 1 of the day +72 ELO
51 matches · 41% win rate
On Tuesdays −41 ELO, win rate 43%

PedroFreeman loses the most ELO on Dust 2: −21 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 46 · Inferno
  3. Highest rating in a match: 1.87 · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
43% better than 25%
0.63 better than 11%
70.3 better than 9%
0.86 better than 8%
51% of 154 duels better than 55%
17% of 24 situations better than 5%
Mirage29
55% better than 68%
0.64 better than 14%
73.2 better than 22%
0.89 better than 15%
45% of 119 duels better than 25%
24% of 17 situations better than 16%
Ancient25
48% better than 43%
0.72 right on the average
75.2 better than 22%
1.01 better than 58%
57% of 90 duels better than 86%
30% of 20 situations better than 28%
Inferno19
53% better than 59%
0.76 better than 74%
80.4 better than 58%
1.06 better than 72%
60% of 110 duels better than 90%
20% of 10 situations better than 11%
Cache15
47% -
0.66 -
72.8 -
0.94-
48% of 58 duels -
33% of 6 situations -
Anubis14
43% -
0.79 -
79.4 -
1.10-
52% of 61 duels -
10% of 10 situations -
Nuke5
20% -
0.71 -
70.2 -
0.97-
52% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PedroFreeman plays

Across 145 matches PedroFreeman averages K/R 0.69, ADR 74.3 and a rating of 0.95. Biggest strength: Utility hit rate at 39%, better than 77% of level 7 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 7 players. Averages 14.9 kills per match with 39% headshots. The strongest map is Mirage with a 55% win rate in 29 matches. In 43 of 145 matches the rating was 1.10 or higher (30%), in 64 it was below 0.90. In 120 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: June 2026 at 1.02. PedroFreeman loses the most ELO on Dust 2 (−21 ELO, win rate 43%). Things go best on Ancient (+64 ELO, win rate 48%). Match no. 3 of the day goes best: 61% win rate, −27 ELO. Got weaker: ADR −4.0, Headshots −4 pp, Win rate −17 pp, ELO −391. Unchanged in recent months: K/R at 0.68, Rating at 0.95. Last 30 days: 65 matches, win rate 45%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.