Pedrinio

Laos
On FACEIT since 2019 131 matches tracked 48 matches in 30 days
Last updated:

How does Pedrinio play?

Rating 0.96 K/R 0.72 ADR 82.3 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 32% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.8
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 15x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.11, ADR +11.7, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.63). Just above the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +105 ELO, win rate 47%
On Sundays +35 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 1.91 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 35%
0.74 better than 58%
85.6 better than 79%
0.99 better than 45%
47% of 276 duels better than 31%
43% of 28 situations better than 64%
Ancient24
54% better than 67%
0.74 right on the average
87.3 better than 80%
0.96 better than 34%
50% of 133 duels better than 46%
36% of 11 situations better than 44%
Dust 218
33% better than 5%
0.63 better than 10%
71.2 better than 11%
0.85 better than 6%
44% of 82 duels better than 19%
45% of 11 situations better than 68%
Cache14
79% -
0.68 -
78.5 -
0.96-
59% of 69 duels -
33% of 3 situations -
Nuke11
36% -
0.74 -
81.7 -
0.97-
51% of 55 duels -
33% of 6 situations -
Anubis8
88% -
0.88 -
95.4 -
1.21-
57% of 61 duels -
100% of 2 situations -
Inferno8
50% -
0.58 -
63.5 -
0.79-
40% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pedrinio plays

Across 131 matches Pedrinio averages K/R 0.72, ADR 82.3 and a rating of 0.96. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 15.6 kills per match with 49% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 36 of 131 matches the rating was 1.10 or higher (27%), in 53 it was below 0.90. In 111 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. Things go best in match 1 of the day (+121 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +121 ELO. Improved over the last three months: K/R +0.10, Rating +0.11, ADR +11.7, Headshots +2 pp. Got weaker: Win rate −4 pp. Last 30 days: 48 matches, win rate 56%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.