Pecel

Poland
169 matches tracked 20 matches in 30 days
Last updated:

How does Pecel play?

Rating 0.93 (from 166 matches) K/R 0.68 ADR 78.8 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 4%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.92−0.06 · Ø 0.98 better than 23%
Pistol kills per match 2.3
Knife kills 4 in 169 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (12.9%).

2K rounds 11.9%−1.0 pp · Ø 12.9% better than 21%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 13x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.07−0.19 · Ø 0.26 better than 4%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 78.0, Headshots at 35%, ELO at 1,355
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Slightly below the average (0.71).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −83 ELO
28 matches · 50% win rate
In match 3 of the day −34 ELO
25 matches · 40% win rate
Between 0:00 and 6:00 −51 ELO, win rate 35%
On Wednesdays −63 ELO, win rate 40%

Pecel loses the most ELO on Ancient: −83 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.99 · Anubis

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno36
56% better than 68%
0.68 better than 34%
77.3 better than 40%
0.96 better than 38%
45% of 163 duels better than 24%
41% of 17 situations better than 57%
Anubis34
50% better than 42%
0.63 better than 11%
75.5 better than 27%
0.87 better than 9%
50% of 121 duels right on the average
44% of 16 situations better than 68%
Mirage32
56% better than 71%
0.69 better than 38%
82.0 better than 69%
0.98 right on the average
47% of 115 duels better than 35%
25% of 12 situations better than 19%
Ancient28
50% right on the average
0.74 better than 60%
82.1 better than 64%
0.99 right on the average
51% of 117 duels better than 55%
20% of 15 situations better than 10%
Dust 218
28% better than 2%
0.64 better than 14%
77.5 better than 41%
0.85 better than 7%
40% of 86 duels better than 7%
30% of 10 situations better than 29%
Cache10
50% -
0.65 -
78.1 -
0.89-
49% of 35 duels -
29% of 7 situations -
Nuke4
0% -
0.55 -
69.6 -
0.64-
35% of 20 duels -
0% of 1 situations -
Vertigo4
75% -
0.69 -
76.4 -
0.94-
37% of 19 duels -
67% of 3 situations -
Overpass3
67% -
0.90 -
95.4 -
1.24-
58% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pecel plays

Across 169 matches Pecel averages K/R 0.68 and ADR 78.8; the rating across the 166 rated matches is 0.93. Biggest strength: Utility hit rate at 46%, better than 97% of level 7 players. Most room to improve: Headshot rate at 34%, better than only 4% of level 7 players. Averages 14.8 kills per match with 34% headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 46 of 166 matches the rating was 1.10 or higher (28%), in 87 it was below 0.90. In 104 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: July 2026 at 0.97. Pecel loses the most ELO on Ancient (−83 ELO, win rate 50%). Things go best on Mirage (+25 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +14 ELO. Improved over the last three months: Win rate +6 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 78.0, Headshots at 35%, ELO at 1,355. Last 30 days: 20 matches, win rate 50%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.