Peaxie

Turkey
109 matches tracked 40 matches in 30 days
Last updated:

How does Peaxie play?

Rating 1.00 K/R 0.73 ADR 80.7 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 109 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so right on the average (45%).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.97−0.03 · Ø 1.00 better than 50%
Pistol kills per match 2.0
Knife kills 3 in 109 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (13.0%).

2K rounds 11.2%−1.8 pp · Ø 13.0% better than 10%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 53%
MVPs per match 2.4+0.2 · Ø 2.2 better than 81%
4Ks and aces 2x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 21%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 44%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, ELO +235
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.19, ADR −12.3, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Last 3 months: 0.65 (at the start 0.79). Clearly below the average (0.72).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
44 matches · 64% win rate
On Thursdays −26 ELO, win rate 45%

Peaxie loses the most ELO on Dust 2: −24 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.31 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
64% better than 90%
0.74 better than 65%
80.9 better than 64%
1.00 better than 55%
55% of 204 duels better than 79%
15% of 20 situations better than 4%
Mirage37
62% better than 88%
0.74 better than 63%
81.3 better than 65%
1.01 better than 59%
44% of 189 duels better than 19%
36% of 22 situations better than 47%
Ancient8
25% -
0.75 -
80.1 -
1.00-
53% of 30 duels -
43% of 7 situations -
Anubis7
43% -
0.73 -
83.0 -
0.98-
50% of 26 duels -
-
Inferno7
43% -
0.70 -
79.4 -
0.93-
54% of 35 duels -
-
Cache4
50% -
0.63 -
75.5 -
0.79-
27% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Peaxie plays

Across 109 matches Peaxie averages K/R 0.73, ADR 80.7 and a rating of 1.00. Most room to improve: Deaths per round at 76%, better than only 17% of level 6 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 64% win rate in 44 matches. In 50 of 109 matches the rating was 1.10 or higher (46%), in 44 it was below 0.90. In 40 matches with detailed stats: 2 4Ks and 0 aces. Peaxie loses the most ELO on Dust 2 (−24 ELO, win rate 64%). Things go best on Mirage (+2 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp, ELO +235. Got weaker: K/R −0.14, Rating −0.19, ADR −12.3, Win rate −14 pp. Last 30 days: 40 matches, win rate 48%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.