Peaxey

Yemen
117 matches tracked
Last updated:

How does Peaxey play?

Rating 0.95 (from 87 matches) K/R 0.70 ADR 79.6 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 87 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.6
Knife kills 2 in 117 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.1%).

2K rounds 10.7%−2.4 pp · Ø 13.1% better than 5%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 9x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −8.8, Win rate −12 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.67 (at the start 0.74). Slightly below the average (0.72).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −67 ELO
38 matches · 50% win rate
On Mirage −14 ELO
39 matches · 49% win rate
Between 6:00 and 12:00 −28 ELO, win rate 46%
On Thursdays ±0 ELO, win rate 44%

Peaxey loses the most ELO in match 1 of the day: −67 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Ancient
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
49% better than 43%
0.69 better than 31%
77.4 better than 38%
0.98 better than 40%
46% of 106 duels better than 25%
29% of 14 situations better than 24%
Dust 225
56% better than 69%
0.64 better than 13%
73.9 better than 21%
0.88 better than 11%
45% of 64 duels better than 23%
36% of 14 situations better than 41%
Ancient17
59% better than 78%
0.75 better than 59%
84.9 better than 72%
1.01-
50% of 30 duels better than 46%
40% of 10 situations better than 56%
Inferno15
67% better than 91%
0.73 better than 59%
91.1 better than 93%
0.87-
44% of 41 duels better than 19%
0% of 2 situations better than 1%
Nuke9
67% -
0.63 -
78.1 -
0.66-
50% of 6 duels -
100% of 1 situations -
Anubis8
75% -
0.78 -
78.9 -
1.11-
69% of 13 duels -
50% of 6 situations -
Cache3
67% -
0.68 -
81.7 -
0.96-
33% of 9 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Peaxey plays

Across 117 matches Peaxey averages K/R 0.70 and ADR 79.6; the rating across the 87 rated matches is 0.95. Biggest strength: Utility damage per round at 6.1, better than 89% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 15.7 kills per match with 45% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 29 of 87 matches the rating was 1.10 or higher (33%), in 40 it was below 0.90. In 67 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. Peaxey loses the most ELO in match 1 of the day (−67 ELO, win rate 50%). Things go best in match 3 of the day (+19 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +19 ELO. Got weaker: K/R −0.07, Rating −0.11, ADR −8.8, Win rate −12 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.