PeanutP

Thailand
On FACEIT since 2019 60 matches tracked 39 matches in 30 days
ELO
1,967
Peak across the last 60 matches: 1,967
Rank SEA ▲ 10 places
#6,182
30 days · prev. #6,192 · best #5,122
Last updated:

How does PeanutP play?

Rating 1.08 K/R 0.76 ADR 80.4 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 60 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.10+0.12 · Ø 0.98 better than 81%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 14.5%+1.6 pp · Ø 12.9% better than 80%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 81%
MVPs per match 2.5+0.3 · Ø 2.2 better than 78%
4Ks and aces 9x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

1.0 utility damage per round and so well below the average (4.2).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 1.0−3.2 · Ø 4.2 better than 1%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 69%−4 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether PeanutP is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 −24 ELO, win rate 47%

PeanutP loses the most ELO on Mirage: −3 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 29 · Dust 2
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
43% better than 24%
0.70 better than 36%
76.5 better than 34%
0.97 better than 35%
44% of 78 duels better than 17%
43% of 21 situations better than 66%
Dust 218
78% better than 99%
0.81 better than 84%
85.7 better than 78%
1.18 better than 92%
53% of 53 duels better than 64%
46% of 13 situations better than 73%
Cache10
50% -
0.83 -
82.6 -
1.16-
53% of 17 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PeanutP plays

Across 60 matches PeanutP averages K/R 0.76, ADR 80.4 and a rating of 1.08. Biggest strength: Utility hit rate at 46%, better than 97% of level 9 players. Most room to improve: Utility damage per round at 1.0, better than only 1% of level 9 players. Averages 16.3 kills per match with 58% headshots. The strongest map is Dust 2 with a 78% win rate in 18 matches. In 27 of 60 matches the rating was 1.10 or higher (45%), in 17 it was below 0.90. In 60 matches with detailed stats: 9 4Ks and 0 aces. PeanutP loses the most ELO on Mirage (−3 ELO, win rate 43%). Last 30 days: 39 matches, win rate 59%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.